Wow, I finally understand how this card works. Basically it shuts down decks that draw more cards by turning every further card draw into mill. . . I think.
Posted By:
DacenOctavio
(3/10/2011 10:21:35 AM)
This card isn't that good for mill. If you play enough howling mine effects, your opponent would be discarding anyway, so theres no point for this card.
Posted By:
BattleFish
(5/18/2011 6:30:50 AM)
Usually Oracle better clarifies those old fine-print rules text cards like this. In this case it's utterly confusing. If I was a Magic newbie and came across that I'd have no idea in hell what this card does.
This is a combo card. Works well with reanimation (discard your huge-CMC beatstick then cheat it out for five with Rise From The Grave) and the various types of Lhurgoyfs. Both can provide offense for a discard deck. I never thought of this as a mill card, then again, "mill decks" as we know them now hardly existed in Chains' day.
Posted By:
jfre81
(6/2/2011 5:08:33 PM)
Suck it Jace.
Posted By:
helluin
(10/10/2011 7:39:13 PM)
You could be a little annoying with U/B using this Underworld Dreams and brain geyser and ancestral recall (some people wonder why you would ever force your opponent to draw 3 cards, lol, insult to injury using it that way.) also fun to mindtwist or some other discard before this.
Posted By:
Calwin
(11/10/2011 6:49:55 AM)
Poster boy for being crit by a wall of text
Posted By:
Androx
(8/8/2012 9:57:28 PM)
The key thing to remember about this card is that it doesn't apply to the first card each player draws during his draw step. It ONLY applies to drawing extra cards each turn, and it only really hurts when the player has an empty hand, because otherwise he'll just discard the useless crap and keep the stuff he needs. And it has to be cards "drawn," too--the wording on Fact or Fiction and Necropotence, for example, says "put into your hand," which evades this enchantment's effects. Lastly, it applies to you, too, not just your opponent.
All in all, it's unique and flavorful (as most cards from Legends block are), but it's only useful in pretty strict situations.
Posted By:
Werewolf-
(9/18/2012 1:27:00 PM)
So very good with dark confidant and Top to grease the wheel's in an unfair way, when building around ultra low C.M.M. such a strong card played the Ewit. and Volrath's Stronghold! I Have also found this works best with 2 not 3 in play at the same time V.S. draw cards... best against brain storm or with sign in blood. I play Leyline of the Void with helm in the same deck.
Posted By:
punxskywalker
(12/17/2012 9:33:35 AM)
does this work with tamiyo's emblem
Posted By:
high_tide_niv
(1/8/2013 10:27:44 AM)
@seeking_alpha
They get to draw each upkeep without this effect.
Posted By:
SprinkKnoT
(1/21/2013 4:37:47 PM)