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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.726 / 5  (62 votes)
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Yes: green creature-destruction is a pretty rare thing, and this card allows your big green creatures to destroy your opponents' smaller creatures many times over. Easily worth 4 mana - 3 of which are colorless. Now, necromancers' Visara the Dreadful, Avatar of Woe, etc., can't sit back and tap my 7/7s and 8/8s straight out of play.

At 4 mana, admittedly, it's not an extremely fast card - but it's not supposed to be. Making it fast would allow, what, your fast green creatures to deal their damage to and receive damage from other creatures? What's the point? Fast green creatures are sometimes bigger than fast creatures of other colors, but slow-to-cast green creatures are pretty much always bigger than creatures of other colors with the same or similar casting costs. Besides, green's mana-boost allows its big creatures to generally enter play sooner than other colors' big creatures. This card clearly works best ou... (see all)
Posted By: humor_love (6/15/2011 2:43:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


hey green gets removal... in my rare slot... and it is a 2 for 1....

screw you wizards
Posted By: gromgrom777 (9/21/2010 7:47:24 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this brawling effect - but not a typical, card disadvantage giving Aura for four mana... :/
Posted By: Mode (12/19/2009 5:50:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you put this on a Protean Hydra with a toughness modifier (like leyline of Vitality) and then use it to target itself, the Hydra would hit itself twice and quadruple it's +1/+1 counters!

Otherwise, the card is kind of crappy. Should be at least one mana cheaper.
Posted By: Marzen (2/17/2011 6:59:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This isn't technically fighting (like Prey Upon or Rivals' Duel). Fighting is "Each deals damage equal to its power to the other." I think the difference may be-

10/1/2009: If the targeted creature leaves the battlefield (or otherwise becomes an illegal target) before the ability resolves, the ability is countered. The enchanted creature isn't dealt damage.
10/1/2009: On the other hand, if the enchanted creature leaves the battlefield before the ability resolves, the ability continues to resolve. The enchanted creature deals damage to the targeted creature equal to the power the enchanted creature had as it last existed on the battlefield.

It's like the whole lifelink/Spirit Link thing all over again. I think it's stupid and they should just change it to make it fighting.
Posted By: SwordOfKaldra (2/1/2012 11:28:52 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Not a great card, but it pairs really well with White in a G/W combo. Throw it on a Wall and make it a creature killer:

Wall of Swords
Wall of Spears

You could also use it on a creature who benefits from getting hit in order to build them up. Something like a Sengir Vampire or Fungusaur.

I realize none of those combos will win you the game or anything, but just a couple of ideas around how else to use this thing. Overpriced at 4CC though, clearly.

2.5/5
Posted By: Gaussgoat (2/27/2010 5:28:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Swans Of Bryn Argoll?
Posted By: Psychrates (2/9/2012 11:36:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Why does oracle not say "fight"?
Posted By: LuigiNumber1 (11/23/2011 12:11:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A bit expensive but it's a decent way to prude an opponent's little guys without having to worry about them ganging up to kill a bigger creature.
Posted By: nickv2002 (9/25/2009 9:37:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


In Innistrad, this gonna be an evergreen mechanic--fight. This, in my opinion, is one of the LAMEST MECHANICS I'VE EVER HEARD!!! I mean, you rarely hear of this mechanic, it's not very popular, and I would so much rather that they keyword mill than this
Posted By: Superllama12 (8/28/2011 7:12:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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