The blue player says, "card advantage is the most important thing in the game. As long as I have more cards in my hand than you do, you never stand a chance of beating me."
The Goblin Guide smashes the blue player's head into the dirt and makes him eat a mouthful of stinging nettle while Goblin Piledriver breaks his neck.
Posted By:
BegleOne
(8/29/2011 5:25:29 PM)
An interestingly thoughtful card. Just for fun, give him a spyglass, so both you and your opponent have a chance to look at the top card of your library for lands!
Posted By:
sir_dwar
(9/26/2009 6:49:43 PM)
This little bugger is the new definition of pressure in the first few turns. Carried quite a few games for me in the pre-release.
Posted By:
dgregory
(9/27/2009 6:09:56 PM)
I play RDW and four copies of this guy, and honestly I feel he is broken. Against control, he's beating for 2 every turn and forces removal. Against aggro, he sits back and trades favorably. The equivalent red card without the drawback is Goblin Chariot, which costs three times as much. Starting off the game with your opponent at 14 and with an extra card or two in hand sounds good to me. 5/5.
Posted By:
Sunyveil
(3/20/2011 10:20:48 AM)
If this was released in onslaught it would be absolutely insane. Zendikar goblins can't even compare.
Vintage sligh just got a whole lot stronger.
Posted By:
Laguz
(9/25/2009 10:03:13 PM)
It's nice to know that red finally lives up to its reputation of being the "fast color" by getting a one-drop 2/2. I always found it annoying that white has better one-drops than red (see Savannah Lions and the Hound of Konda for examples). However, it does sadden me to see Raging Goblin become so clearly outclassed, but I suppose that shouldn't stop a goblin deck from running both.
Posted By:
GoblinNaysayer93
(8/10/2010 3:42:59 PM)
great aggro card, but if you get unlucky (or your opponent gets lucky) and goblin guide makes your opponent reveal a land every time it attacks, you're in big trouble due to all the card advantage he gets.
@ Dingo777
It's still card advantage either way. If they get a land put into their hand because of goblin guide, that's a draw they didn't waste on a land.
Why do you think treasure hunt is a good card? It will only get you one nonland card, but the point is that you'll get all the lands out of the way (provided you use ponder or halimar depths, etc), meaning your regular draws will more likely hit your nonland cards.
@ Htoth3izzO
I'm pretty sure it's not counted as drawing a card. The ability says that if it's a land card the player "puts it into his or her hand". That's not the same thing as drawing the card.
Posted By:
mdakw576
(2/16/2010 12:55:52 AM)
Posted By:
coyotemoon722
(9/16/2010 5:39:46 AM)
He runs across field at you opponent while revealing some cards with his lantern along the way. Probably on a quest for Goblin Lord or somthing....
Posted By:
KrisKross
(3/14/2010 9:51:13 AM)
@MagicStick
He's looking at a map.
Posted By:
El_Santo
(10/13/2009 9:17:47 PM)