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Community Rating: 4.096 / 5  (162 votes)
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Wow......thats all i can keep saying looking at this card.....wow.....play this on turn one, and then on turn two, play a forest and Rampant Growth. swing for 5. holy crap. this card could so tear up an opponent in just a few turns. imagine the chaos it couold cause with Lotus Cobra and fetch land cards like Terramorphic Expanse and Rampant Growth. i expect this will be abused in almost any white/white hybrid deck for tournaments.

I can def expect to see this banned or restricted from play with use in Planechase just because the Naya plane could turn this into a turn two killing machine with its ability that players can play any number of lands per turn. drop 5 lands and then play shard convergence for another 4 land drops. then roll and tap lands until you get a chaos symbol to get another +1/+1 for each land. its just too broken with that plane. gives me chills.
Posted By: cadenblade (10/15/2009 1:40:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


BTW F%¤# Khalni Heart, and Harrow, they're bot a waste of cards, in most decks that run these.
Posted By: ReneLT (12/23/2009 5:05:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm ashamed at the math on this page. Swinging for 14 on turn 3? How about this:

Turn 1 Plains, Steppe Lynx.

Turn 2 Fetchland, Steppe Lynx, swing 2.

Turn 3 Fetchland, crack both, swing 24.
Posted By: SereneChaos (1/7/2012 9:16:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you were planning on using harrow, you could theoretically have three out by then. And then throw out a fetch land turn three, use it and harrow for +8/+8 on three of these. The only sad thing is that white and green are not enemy colors, so putting out two plains and a fetch forest won't be happening in any sane person's deck. But the possibilities.

@pdxgeek, I don't think putting an adventurers gear on it after the lands drop would work. The equipment gives the lynx a triggered ability but the triggers were played before it could trigger.
Posted By: FatCorgi (10/24/2009 7:13:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wow... One of the most awsome early game cards I have seen. Just tear into your oppenant with this.
4.0
Posted By: PaladinOfSunhome (12/1/2009 11:29:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Knight of the Reliquary. Sacrifice a forest/plains, get a fetch land and get another land. 2 triggers for an auto 4/5, assuming you didn't play a land before.
Posted By: Gomorrah (2/15/2010 3:22:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Considering how hard this little kitty can smack you for, it so hard to imagine why he is only a common...

No respect for the landfall kitty in the block that has more land drop than any other.
Posted By: Razmataz24 (3/31/2010 2:53:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love these little guys, here's how I've used them:

turn 1: play the Lynx
Turn 2: Fetch land, play 2nd land possibly play another spell, and swing with a 4/5
turn 3: knight of the reliquary, play a land swing with a 2/3
turn 4: use the knights ability, grab a fetch land, play it, sac it, get another land, and play a basic land for the turn swing with an 8/9 and my knight is now a 5/5

This is why pros love the card so much
Posted By: deep-fried.vengance (4/13/2010 8:03:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This little guy is unexpectedly strong. Watch out.
Posted By: jetzine (6/6/2010 6:25:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


In the best case:

Opening hand:
1 Steppe Lynx, 1 Summer Bloom, 2 Forest and 3 Plains

Turn 1 Play Plains, Steppe Lynx
Turn 2 Play Forest, Summer Bloom and play the three other lands.

In turn 2 you played 4 lands in total, so Steppe Lynx becomes 8/9.
O_O
Posted By: Duskdale_Wurm (7/2/2010 4:51:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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