Wow......thats all i can keep saying looking at this card.....wow.....play this on turn one, and then on turn two, play a forest and Rampant Growth. swing for 5. holy crap. this card could so tear up an opponent in just a few turns. imagine the chaos it couold cause with Lotus Cobra and fetch land cards like Terramorphic Expanse and Rampant Growth. i expect this will be abused in almost any white/white hybrid deck for tournaments.
I can def expect to see this banned or restricted from play with use in Planechase just because the Naya plane could turn this into a turn two killing machine with its ability that players can play any number of lands per turn. drop 5 lands and then play shard convergence for another 4 land drops. then roll and tap lands until you get a chaos symbol to get another +1/+1 for each land. its just too broken with that plane. gives me chills.
Posted By:
cadenblade
(10/15/2009 1:40:56 PM)
BTW F%¤# Khalni Heart, and Harrow, they're bot a waste of cards, in most decks that run these.
Posted By:
ReneLT
(12/23/2009 5:05:22 PM)
I'm ashamed at the math on this page. Swinging for 14 on turn 3? How about this:
Turn 1 Plains, Steppe Lynx.
Turn 2 Fetchland, Steppe Lynx, swing 2.
Turn 3 Fetchland, crack both, swing 24.
Posted By:
SereneChaos
(1/7/2012 9:16:39 PM)
If you were planning on using harrow, you could theoretically have three out by then. And then throw out a fetch land turn three, use it and harrow for +8/+8 on three of these. The only sad thing is that white and green are not enemy colors, so putting out two plains and a fetch forest won't be happening in any sane person's deck. But the possibilities.
@pdxgeek, I don't think putting an adventurers gear on it after the lands drop would work. The equipment gives the lynx a triggered ability but the triggers were played before it could trigger.
Posted By:
FatCorgi
(10/24/2009 7:13:38 PM)
Wow... One of the most awsome early game cards I have seen. Just tear into your oppenant with this.
4.0
Posted By:
PaladinOfSunhome
(12/1/2009 11:29:07 AM)
Knight of the Reliquary. Sacrifice a forest/plains, get a fetch land and get another land. 2 triggers for an auto 4/5, assuming you didn't play a land before.
Posted By:
Gomorrah
(2/15/2010 3:22:15 PM)
Considering how hard this little kitty can smack you for, it so hard to imagine why he is only a common...
No respect for the landfall kitty in the block that has more land drop than any other.
Posted By:
Razmataz24
(3/31/2010 2:53:22 AM)
I love these little guys, here's how I've used them:
turn 1: play the Lynx
Turn 2: Fetch land, play 2nd land possibly play another spell, and swing with a 4/5
turn 3: knight of the reliquary, play a land swing with a 2/3
turn 4: use the knights ability, grab a fetch land, play it, sac it, get another land, and play a basic land for the turn swing with an 8/9 and my knight is now a 5/5
This is why pros love the card so much
Posted By:
deep-fried.vengance
(4/13/2010 8:03:55 PM)
This little guy is unexpectedly strong. Watch out.
Posted By:
jetzine
(6/6/2010 6:25:44 AM)
In the best case:
Opening hand:
1 Steppe Lynx, 1 Summer Bloom, 2 Forest and 3 Plains
Turn 1 Play Plains, Steppe Lynx
Turn 2 Play Forest, Summer Bloom and play the three other lands.
In turn 2 you played 4 lands in total, so Steppe Lynx becomes 8/9.
O_O
Posted By:
Duskdale_Wurm
(7/2/2010 4:51:06 PM)