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Probably the best card in its cycle. I used this in W/G deck with no red cards and I was still happy to draw this. It makes a nice solid combo with Kor Skyfisher since you can recur it.
Posted By:
Volcre
(9/28/2009 8:05:14 AM)
makes no sense, but a good card
Posted By:
greenandblack
(3/7/2010 4:53:17 PM)
Awesome land and an auto-include in red recks, it's just unfortunate that it makes no sense at all...i'm a bit too concerned with flavor, but that hasn't stopped me from using it. I love dropping 8 power ball lightnings.
Posted By:
Laguz
(5/12/2010 4:36:23 PM)
Can't really be played in fast red decks as it comes in tapped, but, if you have fetchlands alongside it, I guess that makes up for it a little if you play these on later turns. Very good card though.
Posted By:
GottaRunGottaRunNow
(8/23/2010 10:37:25 AM)
+2/+0 >> +1/+1
Posted By:
OutlawD1
(10/2/2009 10:51:14 AM)
Good card, I just don't understand how peaks that are teetering are supposed to power up a creature...
Posted By:
VirtueVsVice
(11/7/2009 3:41:46 PM)
To all those who think it makes no sense:
If you were a soldier who was walking down a giant cliff with giant teetering 3,000 pound rocks over your head, would you move:
a) Faster
b) Slower
c) The same
d) None of the above
Everyone in their right mind (besides Sarkhan, but he isn't really in his right mind) would run FASTER!!! When you run faster, say with a battering ram, you hit harder, gaining more power!
Anyways, I would choose e) Pencil roll down the hill and pray to the Flying Spaghetti Monster I don't hit one of those things
Posted By:
Superllama12
(3/24/2011 3:49:40 PM)
pair this with living tsunami and you got a power-up combo that costs nothing every turn.
Posted By:
EsperHarbinger93
(8/16/2012 5:12:50 PM)