@Silverware Orr you could just remember that there's a big difference between "target creature gets -1/-1 until the end of the turn, and "target creature gets a -1/-1 counter" :)
Posted By:
Telltalereaper
(10/29/2010 1:55:43 AM)
Wow, serious fun in limited.
Posted By:
Designer_Genes
(9/23/2009 12:58:46 PM)
I guess this card could be quite fun in Chaos multiplayer!
Posted By:
Tiggurix
(11/5/2010 1:25:55 PM)
Use with Lightmine Field. Probably not practical in a duel.
Posted By:
TylerRhombus
(2/18/2011 10:43:47 PM)
It's anti-Bant. And it means you can trash their little utility creatures.
And it's fun.
Posted By:
DoragonShinzui
(3/18/2012 8:25:36 AM)
Interesting mechanic, but the mana cost seems like too much.
Could this possibly have been a Cascade card during development?
If so, this would have been one amazing card!
Posted By:
Mode
(8/10/2011 12:06:45 AM)
Ok , its a bit expensive I'll give that, but it has a few good bits for a common. First off it can knock out pesky 1/1 creatures/tokens, or (*)/1 shrouded creatures. Next, against exalted decks you can force a weak charge. Finaly, (my favorite), if you have High Ground while you have a Meglonoth in play, sacrifice "Suicidal charge" to force 12 damage apon a player.
Posted By:
Fire_hive
(4/1/2009 6:32:31 AM)
@forgeling
It is sort of a waste because you can't block a lot of creatures and hope that your Kulrath will surive and even if somehow that would work out, chances are you spent a lot of your mana geting both of these cards out, while the creatures you did pacifiy will either be replaced when your opponent plays more or they will use some sort of removal to get rid of your Kulrath so they can attack and block with all their creatures again.
Posted By:
Silverware
(12/3/2009 2:50:05 AM)
Is this good with Kulrath Knight or is that a waste?
Posted By:
Forgeling
(8/17/2009 11:55:42 AM)
Om nom nom on yo creatures
Posted By:
axiobeta
(9/7/2011 6:17:54 PM)