I have seen this guy in every landfall deck because on turn 7 it's just as large as a krosan cloudscraper and just even bigger
Posted By:
Alpinefroggy
(5/25/2010 7:26:19 AM)
I got this up to 25/25 at the Prerelease... great times, great times. The other guy swore once he realised what happened.
Posted By:
Master-Crimson
(6/20/2010 9:50:59 PM)
@achilleselbow The ability gives him 4 +1/+1 counters if you have at least 5 lands at the beginning of your upkeep. It doesn't matter how many lands you have over five, as long as you have at least five.
Posted By:
DarthMohawk1
(6/23/2010 6:05:12 PM)
Pygmy Giant + Scute Mob + Stuffy Doll
Posted By:
Luke_BPC
(7/24/2010 7:27:56 PM)
Use this card in combination with Vines of Vastwood, Autumn's Veil or Fog to keep it allive. Then after a few turns use Overwhelming Stampede for the win.
Posted By:
Zesty
(8/15/2010 9:59:05 PM)
1 drop that forces opponent to spend removal on something that doesn't affect your manacurve.
Posted By:
Golly
(8/22/2010 8:35:19 PM)
amazing...
Posted By:
frida939
(10/8/2010 3:31:26 PM)
Better than Protean Hydra at dealing with the -1/-1 from infect creatures. Use Vines of Vastwood or Whispersilk Cloakto dodge removal/return spells and these guys are a force to be reckoned with!
Posted By:
WiggleWurm
(10/29/2010 9:55:36 AM)
Survival rule 781 do not block any thing with art rampage with scute mob.
Posted By:
dragonking987
(11/7/2010 11:20:01 AM)
I'd never drop Scute Mob before turn 5 becouse he is just a magnet for burn spells while he is small. As for keeping him alive for that turn Vines of Vastwood will give him a psudo shroud that and Canopy Cover will do the same for a little more mana and the buff is permanent. This guy begs for Behemoth Sledge. Mmmm... He got a 5/5 from me, you have just gotta know when and how to play him. I'm building a control deck around him and the cards I listed on this post.
Posted By:
ajpinton
(11/17/2010 5:34:19 AM)