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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.346 / 5  (104 votes)
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This condition is far too, well, conditional, to be useful with that much of a drawback.
If you get wrathed, you are endlessly screwed.
Were it not for the no draw step clause, this would be extremely playable.
Posted By: HairlessThoctar (3/9/2010 7:14:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is, I mean, WOW. Uncommon? I thought deck engines were rare by default. SO easy to build around. Devour.dek, here I come!
Posted By: ZEvilMustache (4/27/2009 3:38:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Definitely an interesting functionality to work with. Unfortunately it has a three-colored mana cost of 6...
It could have used a bit less mana imho - even if it was a cheaper mono-colored card they would still not have been required to be worried that it might turn out to be as powerful as Necropotence.

On the other hand, given that there are no creatures available, this will create a soft-lock for the user itself.
This still doesn't make it a useful card to Donate, but might even get relevant in a casual multiplayers game...one never knows ;)
Posted By: Mode (10/15/2009 10:29:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Combos with Eldrazi Spawn tokens.
Posted By: Elleran (11/17/2010 9:28:43 PM)
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10/10 for the artwork alone.
Posted By: endersblade (7/20/2011 11:22:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Intersting card, but the "skip draw step" makes the card far to risky to be effecient.
Posted By: SavageBrain89 (5/12/2009 8:57:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I absolutely love this card. I run one in my Jund deck. If you have a three colour Jund deck, this card is brilliant. Don't cast until you have Filigree Fracture in your hand if you're that worried about it. Once this card is in play, the fun begins. Having a Mycoloth in your hand or in play helps. If half of your creatures are Devour cards and the other half (or even less) are Saproling generators, then you're set if all goes as planned. I would not use this card for anything but a Jund deck, however, and not outside of Standard right now. People are commenting on its cost, which I agree is a bit high. I'd like to see it 2BRG. As far as three colours, well, Shards of Alara has six themes, five of which are based on tri-colour decks, one theme based on 5-colour decks. It makes sense that a card falling into a tri-colour theme would be in fact three colours.

This card works very well in today's standard.
Posted By: gSe7eN (6/29/2009 2:45:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


There's definately some potential here. Obviously losing your draw phase and the cost are fairly significant drawbacks so you'd need to focus on getting the full potential from this. Having more than one in play also allows you to get card advantage more easily.

I'd also recommend a permanent with a sacrifice creature ability (Scarland Thrinax springs to mind) since they're more reliable than waiting for a devour creature.
Posted By: Studoku (5/2/2009 11:51:23 AM)
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@Sanderleet: You want to play a four-color deck to make this work when Sword of the Meek + Thopter Foundry have much better and cheaper combos?
Posted By: EternalLurker (2/14/2010 5:00:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card sucks. If you do not have the ability to sacrifice creatures, i.e. no creatures, then you cannot draw. Take my advice and do not use it. If you do use it, then beware Wrath effects.
Posted By: thatboleggedguy (4/26/2009 7:15:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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