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Community Rating: 3.836 / 5  (146 votes)
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I don't really feel like searching to see if someone mentioned this but Copperhoof Vorrac goes with this very nicely in commander free-for-alls. If you're really that afraid of your 3-5 opponents actually tapping enough to keep it under 20/20 or destroying the enchantment because they know what's coming, just have Yeva, Nature's Herald on the field and flash it in and the end of the turn of the person going before you.
Posted By: CataclysmicOreo (7/20/2012 1:36:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Magma Sliver. 'nuff said
Posted By: Monkeypantsa (2/24/2013 9:51:12 PM)
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this card is JUST SO NAYA
Posted By: FourEx (4/2/2013 1:20:09 PM)
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good fun card. built in win con makes it less fun but more playable.
Posted By: davidhuman (4/27/2009 1:49:52 PM)
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awesome card, friend of mine won with it 3 times today, twice with beat done from a massive 10+ power creature and once with a 20 power mostodon, gotta love souls might
Posted By: Dingo777 (5/2/2009 5:40:38 PM)
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O.O There's no way I'm reading the card right. I've looked over the text ten times, but there's no way I'm reading this thing right. It's too good. Not even mythic? Have I become dyslexic?
Posted By: Keegan__ (4/25/2009 10:39:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


The Win Condition with this card comes easily with three cards in particular...

Mossbridge Troll (Creature) (Because of the ability to tap power 10 from your creatures to give him a +20,+20)

Mighty Emergence (Enchantment) (5 or greater come into play with two extra +1, +1, not counting doubles)

And

Retaliator Griffin (Creature) (If u have enough life, and keep getting attacked to your life, his constant +1,+1's you recieve keep upgrading the enchantment)

Just be careful, mono white celestal purge gets rid of this card with ease, as well as the Griffin, so keep your eyes open...

Other than that, great card
Posted By: Mprime818 (5/7/2009 5:29:28 PM)
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Until the end of turn boosters will affect this enchantment, you just need to know when to cast them. If you give your creature '+20/+20 until end of turn' during your opponents end step, it does not fade until your end step, and is thus around for your upkeep, giving you the win.

So if you have this out, its a good time to tap creatures with a power of ten or greater to feed your Mossbridge Troll and win.

EDIT: Nvm, since mossbridge trolls effect is until the end of turn not 'to the beginning of the next end step' i think I'm wrong about that.
Posted By: klaff (1/17/2010 10:51:44 AM)
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As long as you can manage the mana base (easy enough with all the new double/triple lands) this card is extremely broken with Wall of Blood.

All you need is some green/white life gain cards in your hand, instant life gain (putting you over 20) on your untap step, ramp your wall up over 20 power, and instant good game.
Posted By: ChaosApothecary (5/19/2009 5:21:24 PM)
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proof that WotC loves E.D.H., thanks guys!
Posted By: phwank (4/25/2009 12:35:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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