In landfall decks, you will often be drawing the cards on your next turn after playing this. Not a long delay, and you have all your mana available to play the cards you draw. Nice with Zendicar's kicker spells.
Edit: This and the other two blue quests are natural combo partners for Mesa Enchantress, available in M10, or for those playing with older cards, Viridian and Argothian Enchantresses.
Posted By:
A3Kitsune
(1/29/2010 9:06:36 PM)
Would be really strong as 3 cards, but understandable for a common. Still you cant rate a card much more then 3 stars when your wondering if divination is probably better.
Posted By:
TheWrathofShane
(7/20/2013 2:47:41 PM)
It nets once card advantage over course 2-3 turns. Not amazing, but ok. Also, U landfall is underplayed as is anyways.
Posted By:
Dragon23
(11/29/2010 8:12:51 AM)
Gives you control over when you draw the cards without requiring the mana be paid on the spot - I like it.
Posted By:
RobinHood3000
(9/29/2009 6:52:31 AM)
I like this expedition, you can draw the cards when you want them, which is very nice. It gets really good if you cast Harrow the following turn. 4/5
Posted By:
True_Mumin
(10/11/2009 10:00:21 AM)
Handy but I feel that it's a little underused since it only gives your two cards, but it's cheap and easy to get more with, so I guess it's still good.
3.5
Posted By:
PaladinOfSunhome
(12/10/2009 10:24:38 AM)
Did you notice that you have to sacrifice the enchantment in addition to removing the counters, True Mumin?
It's effectively a pretty delayed Counsel of the Soratami which costs less.
Posted By:
Mode
(9/27/2009 10:57:50 AM)
my Limited friend
Posted By:
BambooNickel
(11/12/2009 9:33:05 AM)
Just shell out one extra mana for good cards now and not possibly too late from now.
Posted By:
Lestat13
(9/26/2009 3:51:24 PM)
Not so great except in U/G, which is not so great.
Posted By:
Coldbrand
(11/6/2009 6:12:25 PM)