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The thrillhouse method -- Lotus Cobra - Pay land - Explore combo
Ok, so i may be a noob(less than a week), but i see the ridiculousness of this card. Most posts i have read have been about 3rd turn combos. Well here's a 2nd turn combo that while may seem unlikely of a draw, is not totally outside the realm of possibility and as far as i believe, totally current in standard:
Initial Hand:
Forest
Llanowar Elves(or other 1 cost mana accelerator, there are many)
Lotus Cobra
2 Explore
2 Marsh Flats(or any other pay land)
Turn 1
Draw a card(It's another Pay Land #3)
Play Forest
Cast Llanowar Elves
Turn 2
DRAW a card(Lotus Cobra #2!!)
CAST Lotus Cobra
PLAY a Pay land & Sacrifice it
ENTER Land & tap it (3 mana now in pool, 1 from land and 2 from Lotus Cobra landfall ability)
Cast Explore (1 mana in pool) -- Draw a card(Lucky, another Pay land #4)
Play Pay land #2 (2 mana now in pool, 1 leftover and 1 new one from landfall)
THE LOOP(..the warrant...and the crook)
Cast Lotus Cobra #2
... (see all)
Posted By:
thrillhouser
(2/12/2010 4:44:29 PM)
Turn one: Forest. Tap forest: lanowar elf -or- birds of paradise.
Turn two: Tap forest, tap birds of paradise: Lotus cobra. Play forest, trigger L.C. landfall. Tap forest, use L.C. mana: Lotus cobra, again.
Turn three: In play: Forest x2, Lotus Cobra x2, Birds of paradise. Play forest. Trigger L.C. Landfall x2. Tap forest x3, birds of paradise: 6 mana, play harrow twice. Drop four lands. Trigger L.C. landfall x8. Tap forest x4: 12 mana in mana pool. Terra stomper x2.
Turn Four: Kill, kill, kill.
This is only mono-green. If you add in white, you could drop Iona, Shield of Emeria. If you splash black in what we used to call 'type one' Spirit of the Night would be your best friend. And the best part is, because the Lotus Cobra is rainbow, you don't even need to have the lands to play the colors you want. Be mindful of archive traps and that spell for 3UU that exiles up to 3 target spells. They will hate on your stompy's.
Posted By:
Kataklyzmik
(2/16/2010 12:09:17 PM)
This is a very overated card because while it does give one mana of any color that mana is temparary and it dies to benig killed by larger creatures.
Posted By:
Alpinefroggy
(5/25/2010 7:29:09 AM)
Yu guys and your mythic vs. rare arguments. Oh well, it's a mythic. get over it, i think this card is cute lol.
Posted By:
Riffachu
(8/12/2010 10:09:15 AM)
The mythic status isn't what made this card expensive...it's just a great card. I don't really care if it's mythic or not, or if wizards broke their promise...green needs more good stuff...even now, you only see people splashing green for the cobras or vengevines, or running occasional green white. I just want to see some solid good green cards. Thank you cobra, even if I can't afford a playset of you.
Posted By:
Telltalereaper
(6/5/2011 7:43:11 AM)
Oh Wizards, you done F*cked up.
We still love you though...
Deep... DEEP, Down...
Posted By:
Tsuichoi
(10/11/2011 8:23:18 AM)
Even tho the price went down, unfortunately he comes with a hidden price-tag. The expensive cost of running zendikarr fetch lands. Unless u want to go with the slower fetch lands, but that defeats the whole purpose of spending money on these.
Posted By:
TheWrathofShane
(9/5/2012 2:28:42 PM)
Should have been printed as a common and been the new Quirion Elves...only better...much better. Any Standard/Extended deck with green as one of its colors will be stronger with them than without them and that may even go for a lot of Vintage and Legacy decks. It's much more true of these snakes than it is of mana birds since the snakes are faster.
With fetch lands going into practically every tournament deck, this guy easily gives a boost of +2 mana already on turn 3 and can attack for 2 if unblocked as well. If playing/using a fetch land in a given turn, it can even pay its own mana back immediately.
Posted By:
Nighthawk42
(9/29/2009 10:57:54 AM)
This card shows what is right with Zendikar, namely a card with an elegant rule system attached that is fair and balanced. this is a good card
This card also shows what is wrong with Zendikar. Namely that there are too many extra rules added as either new rules or reintroduced old rules.
Kicker, opponents life over ten, Ally, Traps, Landfall, Quests and Vampires are the ones that readily come to mind. It's too many rules for a mere 234 cards, it's too fussy.
this means that the bad cards are truly bad (Pillarfield Ox) or simply confused (Guul Draz Specter)
I won't be buying a booster box because the ratio of good cards to bad is too low, but I will be buying singles that are good.
Posted By:
Spideredd
(9/30/2009 6:14:00 PM)
I like this card more than birds of paradise actually, it can still attack if you want it too with that nice 2/1 in there, and in the early part of the game when you would be playing it your using that landfall ability every turn unless you get a few bad draws. I'd hope that the cobras will be priced cheaper too.. but I doubt it, one of the reasons I don't have a full set of birds of paradise. On side note, for some reason mtg always has lotus's, utopia, and snakes that produce mana usually, in ancient egypt one of the cobra goddesses was considered to be queen of magic, or something like that. Anyways, time to buy some boosters and see if I can snag any of this cobra.
update: Ok ok now that I've calmed down a little, why is everyone freaking out so much? Lets take another realistic look at this cobra. Unless your playing multiple lands a turn (and then your opponent can archive trap you), and then it is great I admit, its just giving you 1 any color mana a turn. At 2 mana co... (see all)
Posted By:
Donovan_Fabian
(10/1/2009 6:19:31 PM)