This is cool, but leaves some things out of your control a little more than I'd like. Still, can be a nice fit in a multi-color deck. Landfall is a bit iffy, as this is more often than not up to chance that you draw a land after this is in play. Quite honestly, I don't see why this is so much more expensive than harabaz druid. Harabaz druid is truly an ally that can exist comfortably outside of the ally deck archetype.
Posted By:
sancrosact
(6/17/2010 7:28:13 AM)
When Zendikar came out- OMG SOOO BROKEN! GETS OUT HUGE THINGS EARLY!
A few months later- OMG SUCKS! WHO WOULD USE THIS!
Now- OMG SOOO BROKEN! GETS OUT HUGE THINGS EARLY!
Posted By:
Gomorrah
(7/11/2010 8:51:18 AM)
Strictly worse than Storm Crow
Posted By:
FrennicShift
(10/6/2010 11:34:51 PM)
This card is actually justified in it's mythic rarity, mostly because of the mechanc landfall. It allows for infinite combo's with other creatures from the Zendikar block. It's a great card, it is a shame about it's cost though. Cheapest I could find this card was for $18 a piece.
Posted By:
justin.case
(10/20/2010 6:33:21 AM)
thanks to this card and a couple explores and BoPs in with a few harrows i had seven lands in play turn three!!!! and you people say this isnt mythic worthy
Posted By:
rodrat
(11/8/2010 12:30:35 AM)
Attaboy chippy.
Combo with Azusa, Lost but Seeking. Talk about mana accel!
Posted By:
divine_exodus
(11/14/2010 11:06:28 AM)
So glad this made it into vintage. 2 power's a big difference when you're trying to beat down your opponent. Although it may not provide the control other Fish creatures do (e.g. Gaddock, Mindcensor, Pridemage, Shusher, Kataki) it does allow you to make fast plays.
T1 land + mox and this enables you to lay down a fetch land on T2 and play 2 spells then (3 maybe if you are playing black for duress + bob)
It essentially gives decks a form of mana acceleration that was only available to the other major vintage archetypes (Workshop, ritual combo). You can now hardcast Inky off mana drain and a few unpopped fetchlands
Posted By:
zk3
(11/23/2010 8:35:45 AM)
Come on, this guy should be rare instead. When I see the orange colour, I want to be blown away and shout "MUAHAHHAHA, this will be devastating in a certain deck", not "oh, this will put me above the mana curve, how nice". Come on wizards, this should have been a rare, it's simply too effective yet boring to be mythic. I want my mythics to feel like bombshells in the face of my opponent, not a 2 drop that gets shriveled.
At this rate, standard will soon be an all mythic format, meaning deck cost of several hundreds of dollars, which SUX.
Posted By:
Sironos
(12/19/2010 8:07:32 PM)
I think the flavor makes it seem "special" enough to justify mythic status. The "lotus" in the name is honestly enough to do this.
But for what the card does. it shouldn't be a mythic. I don't see why a card with the same ability couldn't be an uncommon.
Anyway, at the end of the day, WOTC is a business. If they can turn a profit by breaking promises, I wouldn't be surprised if they did. If it upsets y'all that much, I suggest you vote with your wallets.
Posted By:
Gelzo
(1/6/2011 12:25:53 AM)
Turn 1: Forest
Turn 2: Land, Lotus Cobra
Turn 3: Fetch land, sac to get a land, and tap that new land. That is 3 mana. Use a Harrow to get 2 more lands. Tap them. You have 4 mana. Tap your lands from the first 2 turns, and you have 6 mana. Drop a Grave Titan on Turn 3 in standard. Or like in my deck, a Frost Titan on the third turn to tap a land, making the extra 2-cost to target him hurt even more.
I absolutely love this card. I wish it was not mythic, as with all of them, as it is a fun card to play with and more players should be able to have a few of these. It is great fun to have 2 in play, drop a Primeval Titan, and end up with 4 mana floating. And that is not even mentioning that it has 2 power for 2 mana.
Posted By:
BuffJittePLZ
(3/10/2011 7:02:44 AM)