My most favorite card... goodbye counter-spells, goodbye damage preventors... Run this with Lotus Blooms, Rosheen Meanderer and Seething Song in a mono-red burn deck and the game is over... Run also a Pyromancer's Swath to burn ur opponent to ashes...
Posted By:
God_of_Destruction
(6/24/2009 6:15:02 AM)
can a swerve send this right back at them? cuz there is no damage prevention its just getting redirected
Posted By:
baldchimp
(3/25/2009 7:33:21 PM)
MightyMortox
I think when it says the damage can't be prevented it means it can't be prevented by spells that say "Prevent X damage" etc. In the case of a creature that is indestructible the damage isn't really being prevented it just can't occur in the first place. Not sure if that helps at all...
Posted By:
mtgexchange
(7/28/2009 2:20:12 PM)
Oh come on! This card really rocks, but let's look at the facts shall we? It's better than Blaze for sure, but it costs a fortune, I repeat a real fortune(!!!) to buy or trade. Banefire is a very well designed card, made in a wave of removing faeries from the throne of the strongest T2 deck, but this is a bit of too much. The card does it's work, but I think for the sake of the price and sanity, I'll stay close to my good old friend - Blaze.
Posted By:
Marrion
(3/3/2009 12:07:17 PM)
lol, you prefer fireball? you have to be kidding me. Fireball is ok when you are targeting one thing, but becomes less and less effective as you add targets, to the point that you might as well tap out and discard fireball and say go. Banefire beats fireball hands down. You want a board sweeper? volcanic fallout.
Posted By:
Grimn777
(8/19/2009 11:45:54 PM)
Awesome card for a Land Deck.
Posted By:
Eltervag
(5/29/2009 2:04:13 PM)
How does this affect creatures enchanted with Indestructibility ?
Basically you have a creature that can't be destroyed by damage, but this damage says it cannot be prevented.
Posted By:
MightyMortox
(7/28/2009 6:51:08 AM)
Time Stop. Not today!
Posted By:
Moosecadet
(5/29/2010 11:30:12 AM)
I have a question about Banefire's damage. Say I cast Banefire and tap six lands (1 to cast, 5 for damage) and it resolves and goes into my graveyard. Then, when I play Chandra Ablaze's -7 ability (play all sorcery and instant cards from the graveyard without paying their mana cost), does Banefire deal the same 5 damage it did before or do I have to tap lands to do damage, and if so, can I tap however many land I want?
Posted By:
swordsaviour
(6/28/2010 12:47:19 PM)
Type your comment here.
Posted By:
TwistedNsanity
(8/5/2009 5:51:43 PM)