IMO it would've been much better if it was 1, T:
Posted By:
IshubarashI
(11/29/2010 12:34:21 AM)
I'm not fond of this card. You might as well add one more basic land in your deck except for this, or Terramorphic Expanse.
Posted By:
ChaoticDarkness
(12/25/2009 10:42:36 AM)
a slow, blue control deck (like the one they put this in) doesn't need mana ramp. At most, you should play retraced image instead, at least it has some other uses.
Posted By:
PolskiSuzeren
(5/23/2011 12:31:53 PM)
Example:
This
Saprazzan Skerry or any of the depleting cards.
Azorius Chancery or analogues.
Have Skerry down (or even better, two of them) , play this as your turn land, tap skerry for two then tap this in response to yourself. Return Skerry to your hand, throw down Chancery, comes in already tapped, pick up something you already tapped. (Or the other Skerry if you're elite or something.)
Or just throw down one of those pay 2 lands like
Hallowed Fountain
And it's basically an extra land for next turn if you have the mana free.
Even better, get a Voltaic Key and/or an Unwinding clockand have Liquimetal Coating or Myr Landshaper on standby. Untaps during your turn, feed mana into it, and it's good mana accel paired with any of those 2 mana depletion lands.
Posted By:
Portkins
(10/31/2011 7:05:54 AM)
@PolskiSuzeren: Derp. You can activate its ability at the end of their turn, if you haven't used you mana for counterspells, thus essentially giving you access to extra, free mana. How does this not fit into a control deck's strategy?
Posted By:
Tiggurix
(10/14/2012 1:20:32 PM)
I really wish that this made land tokens.
Posted By:
Superllama12
(12/11/2012 2:42:14 PM)
Staple in all EDH decks that are not running green.
Posted By:
XRakd0sXNinjaX
(1/29/2013 11:49:29 AM)
Let's see...how can I abuse this in EDH? Land Tax certainly comes to mind...
Posted By:
ThinkOriginal
(3/8/2013 9:19:36 AM)
Well, being a 2-of in a deck is a good way to ramp as well. Great for something like black or blue who don't have natural (permanent) ramp. Notice that 2-3 mana is perfect for kill/counter spells, so you can be ready to own and if you don't need to, just ramp! Who cares!?
I forgot about these guys and they're going straight into my {U}{B} control deck
Posted By:
blurrymadness
(4/17/2013 11:25:33 AM)
Journeyer's Kite and this in a blue control deck. Thin your deck out faster and get mostly spells every turn, and POOF!! You decks has no more lands in it.
Posted By:
Jokergius
(5/6/2013 11:57:43 AM)