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You could put extra counters on this (via Gilder Bairn or Proliferate or whatever), and then animate it somehow, and then use a Leech Bonder to move the extra counters onto some other creature for safekeeping, and then move the counters back after you re-play this. In principle, at least. But that's way too much work to go to, even for an unlimited turns combo.

And folks talking about skipping an early, low-value turn to take two valuable turns in the late game, it doesn't really work like that. That's like saying that people trip most often on the first step of a staircase, so you should eliminate the first step. You can't take turn 1, then skip a turn, then take turns 3, 4, 5, and so on: You actually take turn 1, then skip a turn, then take turns 2, 3, 4 and so on a turn late.

This is almost always worthless unless you're comboing it somehow, and they deliberately made it much too hard to combo, too.
Posted By: sonorhC (7/12/2011 8:28:24 AM)
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Stifle the skip turn part? Would that work?
Posted By: n0odleex (7/12/2011 9:38:59 PM)
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It seems to me like Magosi finds a nice home in EDH, or any free for all games for that matter. Works well as a political ploy when you're the least appealing target, and is even better if you run it with instant-speed board-wipes. Hit your Nevinyrral's Disk/Oblivion Stone/Rout on the end step predeecing your turn, then activate Magosi to skip your next turn. That way you get to see what everyone plays before deciding how you'll respond to it, plus you've just bought yourself an extra turn! I'm also surprised no one has mentioned Chronomantic Escape! Hilarious.

Some other fun synergy cards: The "Forces" cycle (Tidal Force, Celestial Force, Verdant Force, Magmatic Force, and Baleful Force), Ophiomancer, Sun Droplet, Isperia, Supreme Judge... (see all)
Posted By: eak1801 (1/1/2014 3:45:28 PM)
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I'm thinking about using this card in conjunction with Quest for Ula's Temple. Figure it this way: wait till Quest for Ula's Temple has all of it's quest counters on it then immediately charge Magosi. Your end step: Lorthos or Nemesis of Reason or Inkwell Leviathan or Wrexial or pretty much any big sea monster. Your opponent's first end step: any one of those, your opponent's second end step: any one of those again and by the time your turn comes along activate magosi's fourth ability and hit 'em hard, your end step pop something else out that's big and scary and hit 'em hard again. GAME OVER!!!

Just a theory
Posted By: NAP5252 (6/6/2010 2:12:20 PM)
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Whenever Wizards transposes the effect of one powerful card, such as Time Vault, onto a new card type, it's a good idea to pay attention. After all, today's paperweight could be tomorrow's Leveler.
Posted By: DacenOctavio (10/5/2011 10:08:07 AM)
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If you want a stupidly unwieldy combo, animate it and use Fate Transfer and Clockspinning to store the eon counters elsewhere.
Posted By: LordRandomness (11/29/2011 10:59:01 PM)
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Well, I for one am glad it returns to your hand. This would be quite broken otherwise.

I like the combo with Final Fortune, though. Quite ingenious.
Posted By: nemokara (3/10/2011 12:33:17 PM)
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People need to stop saying you can somehow combo this with proliferate abilities or Gilder Bairn or Clockspinning. That doesn't work at all.

Here's what happens. Tapping, removing the counter, and returning it to your hand are part of the COST. As soon as you return it to your hand, all the counters fall off.
Posted By: ishkabibble (11/26/2010 7:27:52 AM)
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Run U/W and Silence your opponent at their upkeep? That's all I can think of for standard.
Posted By: Avitar_Diggs (7/26/2011 11:20:29 PM)
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Savor the Moment
Posted By: Condor_96 (9/14/2011 9:47:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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