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Using this card correctly is very tricky, but it could find a home in the right U/W control deck, at least casually. Silence goes REALLY well with this card, keeping your opponents advantage to a minimum, and bounce or fog effects in hand could defend against threats already out. Done well, the card says Utap, opponent draws a card: put an eon counter on Magosi, the Waterveil.
Posted By: DyadyaIstvan (12/27/2009 4:08:42 AM)
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Two Magosis going off one after another defeats the purpose of this card.

The first, charge, ability reads "Skip your next turn."
The second, ultimate, ability reads "Take an extra turn after this one."

If you charge one Magosi and then pop a second Magosi, all you do is skip your extra turn.
Posted By: Arglypuff (2/1/2010 5:25:42 PM)
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What would happen if time vault was awful instead of broken?
Posted By: mdakw576 (12/4/2010 4:37:14 AM)
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+ Garruk Wildspeaker + Rings of Brighthearth + Amulet of Vigor

Play Magosi, untap via amulet. Tap to add counter. Untap with Garruk. Remove counter to take extra turn. Double that ability with Rings. Infinite turns for teh win.
Posted By: Delixu (5/20/2011 7:55:36 AM)
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Works nicely with Garruk.
Posted By: ContraEgo (9/26/2009 8:34:03 PM)
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Umm, guys, i think you can just Stifle..
Posted By: Darklink1026 (4/27/2011 4:36:02 PM)
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@ FD_02
you would skip two turns by using two. After1st one resolves, you skip your next turn, after 2nd one resolves, you skip your next turn. Your next turn is already skipped so its not your next turn.
Posted By: awakener777 (10/4/2009 10:03:05 AM)
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Seems like its special ability would only really be good early in the game if you don't have a strategy built around it. But hey, at least it's an island with extra potential.
Posted By: lukemol (12/22/2009 2:00:06 PM)
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the only way this would work with gilder bairn is if you could find a way to copy to eon counter and move it on to a different permanent, and then move it back on to Magosi, which would require a lot of effort. Rings of Brighthearth is much easier to use
Posted By: Styny (1/1/2010 10:34:50 AM)
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Why not play Magosi early on then during the turn(s) you skip Silence during their upkeep or run a ton of counter spells to make their turn worthless and then save the eon counter for when you need the extra turn later.

Seems like it could be paired with Howling Mine or Font of Mythos to allow you to recover the cards spent controlling the turns you lost. Then some sort of mid to late game finishing combo like a Twin Cast Traumatize followed by an Archive Trap on the next turn when you cash in the eon counter.
Posted By: CaptainNick (1/28/2010 5:58:35 PM)
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