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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.026 / 5  (152 votes)
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A pretty awesome card for late game, and fits in well with white, since they are usually trying to stay alive and then beatdown with flyers, etc.

Really strong effect, and could be used as a one shot with things like:

Elsewhere Flask

4/5
Posted By: Gaussgoat (1/30/2010 8:25:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Personnaly I hated this card at first, 7 plains plus this seemed un achievable, but with time and play it really grew on me. Currently playing this in an mono white exalted based white weenie deck (3 emeria 20 plains). Most of the time i play it on turn 1 if i dont have a 1 drop to play, or i play it on a later turn when i dont have another land drop. Most of the time the games never run long enough for it to matter, but when they do it is very very rare that i will lose, bringing back chump blockers or important creatures for free everyturn is no weak effect by any means and more often that not it will pave a way to victory by repeated card advantage, expecially with exalted creatures because they provide there bonus right away no need to wait. Anyways i love this card!
Posted By: adjorr (2/15/2010 10:27:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ok so does Emeria itself count as a plains like RustedKnight claims it does?If it does it just got a whole lot more awesome?Link to rule change maybe?
Posted By: Khanbg (4/26/2010 9:38:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I give this 5 stars specifically because it is NOT legendary. I have a deck built around this with a couple Land Taxes, Kor Cartographers, Solemn Simulacrum, Reya Dawnbringer, Eternal Dragon, and then a bunch of smaller kors that work with equipments and of course the equipments themselves. It's particularly hilarious when you do finally get 7 plains out with 3-4 Sky Ruins and your cartographers/simulacrums keep chump blocking, allowing you to bring out all your basics and draw cards constantly. A way to sacrifice would actually make this deck a bit better. In multiplayer especially this is insane when someone plays mass removal. Eventually just had Reya with Whispersilk Cloak and Ogre Cleaver kill everyone solo. Of course the Sky Ruins can just bring Reya back if she dies...
Posted By: TheKeiser (5/24/2010 11:37:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's definitely a late game card, you're not basing ur deck off this... I see it as a free late game recursion, you'll most likely not reach turn 8, but if you do, this card can probably turn the tables on ur opponent.
Posted By: LeoKula (5/25/2010 2:55:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card saved my butt in many a multiplayer match. A single copy help me reanimate my milled Felidar Sovereign and pull victory from the jaws of defeat today. My opponents let my turn one Souls Attendant live, allowing around thirty life to be gained over the couse of the game, then proceded to mill me down to three cards (including the Sovereign). I reanimated Felidar Sovereign then passed the turn (at eighty life thanks to Celestial Mantle) My one opponent attacked for used Act of Treason on the Sovereign and attacked with everything for seventeen damage, then my second opponent milled my last three cards away, not realizing that I didn't need to draw before I won. Mono-White control really needs at least two copies, if not four, in the deck. World Queller is also stellar with this nifty land, because you can keep naming "Creature" and k... (see all)
Posted By: NecroticNobody (11/10/2010 8:11:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I put this card in a deck with Captain of the Watch, Knight-Captain of Eos, Luminarch Ascension, Conqueror's Pledge and Day of Judgment. Scepter of Dominance is in the deck too.

Emeria is what wins the game in the long run. And possibly the One Iona in the deck.
Posted By: SweetZombiJesus (11/19/2010 10:33:17 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I would like it a lot better if it was 5 or 6 plains instead of 7, even if it was then limited to white creatures, but it seems worth running 1-2 in most mono-white decks. Add in a Salvage Scout and it allows you to retrieve artifacts as well.
Posted By: Nighthawk42 (11/20/2010 6:42:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This doesn't have to be a late game card at all. Using Land Tax+any card that lets you play lands faster (such as Fastbond or Exploration or Oracle of Mul Daya or Budoka Gardener or Azusa, Lost but Seeking ) you can get the necessary number of plains VERY fast. Then this guy comes out and nothing you play stays dead. A W/G deck built around fast mana dropping and big creatures (say, a nice angel deck) will be really nasty with this.
Posted By: JaronK (12/7/2010 2:56:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Kami of False Hope+this = turbofog
Children of Korlis is almost as good.
I use Land Tax and Weathered Wayfarer and actually discard lands, then play Planar Birth. Limited Resources also can be good at that point. Then choose land with World Queller to get rid of their lands. Big creatures can also be discarded to reanimate later.
It's a casual deck of course, but it's a lot of fun when it works.
Posted By: TreeTrunkMaster (4/21/2011 6:40:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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