A very interesting idea, but just not worth it.
The amount of time and effort spent drawing and casting this guy, drawing and casting so more Kor, and drawing, casting, and equipping this guy just to get him removed is infuriating.
If you're running this guy at a FNM, don't.
Unless you're running up against people too stupid to be playing any sort of creature kill, this will be far too inconsistent to win you any games.
Honor of the Pure and/or Marshal's Anthem.
Posted By:
HairlessThoctar
(3/5/2010 7:44:42 AM)
T1 - Plains
7 in hand
T2 - Plains, Puresteel Paladin, Accorder's Shield, Kite Shield, Spidersilk Net, Bone Saw
6 in hand
T3 - Plains, Armament Master, Basilisk Collar, Equip all equipment to Armament Master (3/10 vigilance, reach, deathtouch, lifelink) (other kor getting +10/+10)
4 in hand
T4 - Plains, Explorer's Scope, Golem-Skin Gauntlets, 0-Naginata, Equip all equipment to Armament Master (14/10 vigilance, reach, deathtouch, lifelink, possible land drop, trample) (other kor getting +16/+16)
5 in hand
T5 - Plains, Whispersilk Cloak (equip to first Armament Master), Armament Master, drop any available equipment and attach to the new Armament Master
Swing with a 14/10 vigilance, reach, deathtouch, lifelink, possible land drop, trample, unblockable, shroud -- not including any b... (see all)
Posted By:
smokyyuwe
(11/30/2011 7:14:31 PM)
Why is the lord of the epic kors SO BAD!
Posted By:
Ajani_is_da_man
(11/22/2009 5:16:28 PM)
turn him mythic and legendary then change the text so other kor get +2/+2 for each equipment of the battle field.
Posted By:
rillaan
(8/25/2010 11:03:04 AM)
Aweosme card. Killed easyly but just give him Shroud and you should be fine. Can work outside of Zendikar but really strong inside with all the cards which attach equiptments around.
3.5
Posted By:
PaladinOfSunhome
(11/17/2009 10:12:59 AM)
I just love the thought of this with Conqueror's Pledge. This is the first time they've taken kor seriously as a creature type. First it was the 0:redirect damage effect, then a few blue shadow creatures, now it's finally TRIBAL!! And Kor are so COOL!! They take equipment to a level they haven't been since Mirrodin block. The duelist, outfitter, and Armament Master all rock, respectfully fitting for INSANE amounts of damage, removing equipments' downside, and making a huge army. PLEASE, Worldwake, give this archetype some more tools!!
Posted By:
Selez
(1/6/2010 9:19:30 PM)
When the 'other kor' does it mean any other kor, or just those not named Armement Master?
Posted By:
froggy122
(3/2/2010 9:34:00 PM)
Always a beating. Sometimes not in your favor. If this has a couple of pieces on it, and gets destroyed, your entire team is left high and dry. Getting multiple out spreads the risk if you can get both equipped.
Posted By:
kiseki
(9/13/2011 4:01:31 PM)
A lord for two mana = Fantastic
A lord that pumps for more than +1/+1 = Super
A lord that doesn't work always = Very Poor
A lord that needs other things than it's tribe = Very Poor
= This is poor as a lord, but good as a creature.
Posted By:
theis999
(9/26/2011 6:50:02 AM)
Conqueror's Pledge and one Bonesplitter and it's pretty much game. Certainly not the best thing you can do, but it's very fun.
Posted By:
KokoshoForPresident
(5/19/2012 7:28:58 PM)