Quietus Spike...and they WILL be ashes...
Posted By:
Jokergius
(10/11/2009 11:40:44 PM)
2.5. Cool, but definitely not worthy of uncommon status, in my eyes.
Posted By:
Dark_Raider
(8/7/2009 7:44:16 AM)
@Quietus Spike
Using Quietus Spike won't work. As it states that it'll only work with combat damage. This is different than death-touch.
Posted By:
dsbum
(1/30/2010 8:41:14 PM)
Its a nice card i guess, not worthy of uncommon, maybe if it was a 2/2, i mean if this is uncommon then vampire aristocrat, child of night and vampire lacerator all should be uncommon, the point is this is not uncommon worthy, it occupies space in booster packs that should be occupied by other cards, i would be happy to pull this IF it was a common being what it is it would be dissapointing to get this in a booster pack
Posted By:
Tobolococo
(2/9/2010 2:51:23 PM)
For 3 Mana's!? I've seen better cards..
Posted By:
Pacifishm
(8/17/2009 3:26:37 AM)
@Havens, @dsbum, @Jokergius
Which of Quietus Spike's abilities are each of you talking about? The Deathtouch ability still works with pinging damage, but the damage-to-opponent ability ability requires the damage to be combat damage. Reading the comments of you three, it looks to me as if you all thought both abilies worked the same.
Posted By:
A3Kitsune
(3/4/2010 3:45:13 AM)
This, as well as just about any red card, works incredibly well with Furnace of Rath, since it's already as weak as possible, there's no negatives to it, and if you have 4 of them out... well anything under an X/8 without shroud or protection is getting burned alive the second it comes out :)
Posted By:
VoidedNote
(3/7/2010 4:24:29 PM)
Cunning Sparkmage = strictly better
Posted By:
NeoSin
(3/25/2010 12:34:03 PM)
got both versions time shifted and non funny though my oppenet buffed his creatures to all like 30/30 then this was on the stack and they lost
Posted By:
qaq456
(4/10/2010 3:57:01 PM)
I have a red deck based on these guys, don't think I will go for the death touch combo since it would surely win me many games, but it would discourage my friends from playing magic. Without death touch this guy can still be useful, especially if you have 2 or 3 on the field at the same time and don't tap them during your turn, in that they can give the last damage needed to slay the enemy creatures in combat.
Combine some of these and some more pingers and damage instants with a whipkeeper to do lotsa damage.
Posted By:
Sironos
(5/30/2010 10:24:00 AM)