Why doesn't he have flying?
*waits for 10 people to yell at me before someone gets it*
Posted By:
ax_morph
(10/1/2011 12:27:37 AM)
Wizards reprinting this made me believe in Santa Claus again.
Posted By:
OMFGrhombus
(2/1/2010 10:10:44 PM)
Put him into play and listen to the other players curse your mother. Fun.
Posted By:
Draugnor
(8/27/2009 2:06:45 PM)
And apparently 1 more colorless mana gives him Infect...
Dear god. xD
Posted By:
infernox10
(1/18/2011 2:12:52 PM)
The inclusion of this card in M10 was sort of confusing for me.
They're trying to reboot core set flavor, or at least make it specific to Dominaria, so Counsel of the Soratami got renamed so it didn't reference Kamigawa.
Hmm... so then why didn't this guy get a functional reprint? If someone can show me a reference to darksteel that isn't related to Mirrodin, I'll understand.
Too bad there aren't any.
Posted By:
tenkaze
(2/5/2010 3:19:50 PM)
Oh man, Control Magic and I have a hot date with this guy :D
In all seriousness, this guy is really, really powerful... as he should be. At 11CC, he is virtually unplayable barring some major-league mana rampage and/or summoning shennangians like Master Transmuter.
If and when he hits the table, you better seriously hope that you have something that removes a creature from the game, bounces him, or takes control of him. If not, it's going to be over very quickly.
4/5
Posted By:
Gaussgoat
(2/17/2010 11:07:57 AM)
TOTALLY agree with spoonish, not being able to stay in graveyard is actually bad, really bad, lets say your opponent plays the ultimate ability of Jace beleren, so you put 20 cards in your graveyard, if the colossus didn't had his stupid "i cant stay in graveyard" effect you could play a rise from the grave and get an 11/11 for five mana, besides this card is pretty much useless without an elvish piper or some serious mana aceleration.
nice art though
Posted By:
Tobolococo
(2/18/2010 8:48:36 AM)
Holy crap, I can't believe they reprinted him.
Posted By:
Vorthosian
(7/11/2009 12:58:40 PM)
The poor guy just got utterly obliterated at the colorless 11 mana slot by Ulamog, the Infinity Gyre.
Darksteel pros:
*+1/+1 extra
*Trample
*Not legendary
Darksteel cons:
*Doesn't destroy a permanent on being cast
*Doesn't have annihilator 4
Neutrals:
*One's an artifact, one's an eldrazi (different cost reductions and tutoring available)
Really, +1/+1 and trample doesn't make up for having destroyed 5 permanents by the time it makes its first attack. Which is interesting considering they're both mythics. ^^
Posted By:
JaxsonBateman
(4/25/2010 8:07:37 AM)
My friends and I call him... Gregory.
Posted By:
OrzhovGhostCouncil
(4/23/2010 12:03:08 AM)