It works with lands that enter the battlefield tapped. So if you don't draw into this early, you'll spend a lot of time mired in tempo loss.
Posted By:
scumbling1
(4/17/2011 4:08:42 PM)
Incredible with Cloudpost/Glimmerpost/Vesuva decks.
Especially if you realize that you can start popping Expedition Map essentially for free. Great for casual shenanigans.
The real question is, how many slots do you sacrifice for something you almost never want to see more than one of, but would LOVE to see it on first turn?
Posted By:
SeiberTross
(4/24/2011 2:00:45 AM)
Anyone try this with Root Maze? Sounds like a very good, early shutdown.
Posted By:
BorosRecruit
(4/27/2011 8:22:57 PM)
For an artifact-sac deck this is a godsend. Hmmmm, could help with my Reassembling Skeleton too.
Posted By:
Macsen
(5/22/2011 12:51:08 PM)
This + Cloudpost/Vesuva + Scapeshift + Emrakul = turn 4 slaughter.
Posted By:
reapersaurus
(6/24/2011 12:58:38 AM)
In kurhan's example you don't need the second Gruul Turf.
When the land comes into play you put its ability on the stack first, then the amulets ability.
The land untaps, tap for mana, then return it to your hand. rinse. repeat.
It can be done turn 1, but more often I see:
t1. forest, fastbond
t2. amulet of vigor, golgari rot farm, Genesis Wave for 31.
Posted By:
roguepariah
(7/2/2011 7:58:10 AM)
Orb of Dreams says hi
Posted By:
fallenangel_
(8/10/2011 7:53:38 PM)
@ gongshowninja
If you add Ruin Ghost and Tideforce Elemental to Amulet of Vigor and Azorius Chancery, you get infinite landfall triggers. Bonus: infinite triggers to return lands to your hand.
Posted By:
OneFishTwoFish
(11/13/2011 8:40:59 PM)
If I remember well there is a cycle of cheap (in money) TRIPLE lands...
Posted By:
Paolino
(1/11/2012 6:51:32 AM)
This plus Patron of the Moon
Posted By:
ninjaboy05
(4/29/2012 8:57:56 AM)