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@Kataklyzmik:

No they won't. Copy effects only copy the printed values on the card. Abilities granted by other sources are not copied.

706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Posted By: SwordSkill (4/17/2010 1:27:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I shudder to think how many creatures are out there that can abuse this aura horribly... In the RotE prerelease, a limited environment; almost all of my creatures could use this, doing things like fetching lands into play, threatening creatures, and summoning Eldrazi spawn. Anything with an enters-the-battlefield effect can have that effect replicated each turn. In addition, one of your creatures can now make suicidal clones of itself to do anything from repeatedly chumping to kamikazeing headfirst into the opponent's forces. If any creatures out there have a "sacrifice this creature" effect, get ready to abuse it to high hell. This is a very fun card to play with.
Posted By: Cardcypher42 (4/18/2010 2:21:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Naya allies have a new toy...

Put this on Kabira Evangel, and get protection from 2 colors on your creatures every turn.
Posted By: DRKLCNS (4/19/2010 1:37:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Mystic Snake, anyone?
Posted By: Cyberium (4/19/2010 10:15:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card works with pretty much anything. Even a spawn...
Posted By: Sacrier (4/19/2010 10:51:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh... god... so... drool-worthy...

There's a reason to put red into your ally decks now. Maybe even soldier decks.

So many possibilities with this card it's ridiculous and it's blowing my mind.
Posted By: SolidSoldier (4/20/2010 3:35:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


woot, woot. the one and only good red card from roe!
Posted By: Eternal_Blue (4/21/2010 7:52:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is the uber combo card of the set, it has so many potential combinations with anything that has any sort of when enters or leaves play abilities. There's a long list to choose from, such as acidic slime, shriekmaw, final sting, and so on. Just remember to try to protect your enchanted creature somehow, nothing worse than thinking you have the game locked up and they path your enchanted creature before you get to use it.
Posted By: Donovan_Fabian (4/21/2010 10:37:26 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Swordskill:

Elaborate on that a bit.

If Intruder alarm is out, and I splinter twin any ally, then all my other allies reap the benefits of an ally coming into play for as long as I choose to tap my splinter twinned ally.
So, the 'as modifed by other copy effects' prevents the jwari copies from being anything but other copies of whatever my original Jwari copied negates the choice of what to bring the copies into play as, I still get as many copies of that ally as I want.

PS. Can you link me to those rules, there's other things I'd like to read about regarding phasing and stasis.
Posted By: Kataklyzmik (4/23/2010 6:11:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


On a kicked Caldera Hellion this card will dish out 3 damage every turn. Yummy.
Posted By: 2blu4u (4/25/2010 6:58:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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