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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.290 / 5  (62 votes)
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nice spot jonboyjon
Posted By: strigen (4/16/2010 3:13:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The card draw here isn't an 'advantage' per se, it merely replaces the card so you don't feel like you have wasted a slot in your deck.

I want to say "why splash Red for removal when you can use this instead?", but it isn't quite there yet.

Like where it is heading though.
Posted By: Stray_Dog (4/20/2010 3:08:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Pramxnim

unfortunately if its a mana ramper they can just tap it in response...
Posted By: Jahpocalypse (7/19/2010 2:36:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


anyone want to draw 3 cards for 1 green mana? Combine Irresistible Prey with Infiltration Lens for some serious early game card advantage.
Posted By: NinjaFish (9/29/2010 7:16:57 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ninjafish
wanna know another way to draw 3 cards for one green mana? cast this on a precursor golem. Plus any extra golems give you more cards.
Posted By: Saiu (10/2/2010 11:54:29 PM)
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Target your own Precursor Golem for green card draw.
Posted By: tcollins (12/16/2010 6:21:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


use with glissa the traitor for maximum effiency
Posted By: TheDonMega (2/20/2011 9:45:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is so versatile! You can use it on an opponent's creature just to draw for 1 G mana, it can be used as removal or it can be used on a weenie (like eldrazi spawn) to attack while all other creatures swing in unblocked. This card is never a hinderence, early or late game. Instant removal is this cards only real weakness, but even the ability to draw fire in such a way is aweome in and of itself. This card is certainly no win-more card, it's a 1 mana game changer.
5/5 Stars
Posted By: _X_ (3/18/2011 11:12:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card isn't spectacular, but is still functional. With green tramplers, it's pretty useful to attack and make a creature block and die. Any deathtouch creature becomes a convoluted conditional type of removal.

If you think your opponent might have a big creature and you also have a big creature (which really ought to be bigger, what with being green and all), you can save it so your wyrm tramples over their big creature while summoning sickness is still their problem.
Posted By: ThatStunna (1/29/2013 10:56:42 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hey, its a situational removal that cantrips. The requirements are you have the biggest creature in green, and they have an untapped creature. Not too bad at all.
Posted By: TheWrathofShane (2/1/2013 8:33:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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