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@Amsjex
Are you serious? Someone's deck automatically needs to be made better if an opponent gets him to level 7 on turn 4 and then wins because of that?
What's wrong with you? Getting him that high so early is all about getting every card you need within those 4 turns, which is nothing but dumb luck. And what if the person facing the guy using this is unlucky enough to not get the needed removal cards before it's too late?
Posted By:
Diachronos
(4/23/2010 6:11:46 PM)
Me and my friend Michael REALLY wanted to make twin decks that play this in a multiplayer duel. Now, get this, wouldn't one card work off of the other? I take a turn when he has the card out and leveled and I have it out and leveled and he takes a bonus turn. Then, when he ends his bonus turn I get a bonus turn. When I end my bonus turn, he'd get a second bonus turn... and so on and so forth....
Posted By:
DonCacti
(4/24/2010 7:31:03 PM)
After playing this in a draft, he really doesn't get to level seven before someone toasts him with a flame slash
Posted By:
persecutor
(4/25/2010 2:55:09 PM)
Two of these guys out with 2 fully levelled Enclave cryptologists and an echo mage to copy draw spells, get 2 free turns after your opponent, land a Time Warp, copy it... etc etc. Playing on MWS today I took 11 turns in a row.
Posted By:
eternitycode
(4/25/2010 6:18:46 PM)
i want four... just to terrify people when it hits the board...
Posted By:
enter_the_mill
(4/26/2010 7:29:14 AM)
For everyone saying he's bad because removal exists, remember blue invented shroud. 5/5 easy.
Posted By:
blindthrall
(4/29/2010 6:37:33 PM)
Yes he's a big target but if u get him lvld up fst enough then u'll have lightning bolt safety and plenty of extra turns to add defenses to him and urself.
In short: ZOMG ZOMG ZOMG ZOMG ZOMG ZOMG ZOMG ZOMG ZOMG
Posted By:
BlackAlbino
(4/29/2010 8:59:09 PM)
This is a very favorable card, for many reasons. Firstly, it can be invested into for very little mana. Secondly, it is ultimately becomes a game changing card if it survives until level 7. Thirdly, if the previous two fail, it is always a 1/3 for 2 mana - a good summon.
Posted By:
Spider-Sense
(5/4/2010 1:57:09 AM)
@ Mamick
Sorry, but not absolutely true. Your opponent will never let the Chronologist get that far, if the rest of your creatures are not threatening your opponent. In that case, you need better creatures.
Posted By:
thornraven
(5/8/2010 12:15:36 AM)
WHY ISN'T HE LEGENDARY???
would have been the best EDH general ever... :(
Posted By:
Gilder_Bairn
(5/9/2010 9:49:04 AM)