This would have been better in another set.
Posted By:
Hibron
(4/18/2010 11:22:29 AM)
why must all the "mind control" type cards have such bad art?
@ Cheza *** you
Posted By:
kittyspit
(5/7/2010 11:54:38 AM)
I like the art actually, but I wanted this to cost 3 not 4, its still an enchantment that can be removed and it only works on low level creatures. On the flip side, creature steal is fun, and its perfect for an enchantment deck. This goes so well with kor spirit dancer or aura gnarlid, you steal their creature while making yours bigger and drawing cards.
Posted By:
Donovan_Fabian
(4/21/2010 2:53:08 AM)
permanent Mind control should be black cards (see Enslave).
Opposing colors = opposing effects. If red gets a short-time "gain control" spells, either black or green should have the similar, but permanent effect. Blue mages do focus on the mind of others, but they still have a sense of what is right and what is wrong. So if a blue mage uses mind-conttrol, he shifts to the black side.
Posted By:
Cheza
(5/3/2010 5:38:24 AM)
Us this with Venser, the Sojourner's First ability to screw with your opponent's head.
Posted By:
Yozuk
(2/2/2011 8:37:33 PM)
scumbling: Unless you could flash this out, you don't get to block with a fatty- the aura pops on your end step. Though I HAVE used this as a psuedo-Threaten to steal then sacrifice a fatty.
Cheza: Don't forget, though, that morality among colours tends to not be very solid. In the classic example, a white knight could be a paragon of good, or a over-zealous witch-burner. Some blue mages, I'm sure, have no qualms about peering into people's minds and ripping out whatever they care to. Some use their powers only for the betterment of society. Their allied colours are black and white, after all, which makes them a little morally grey. Mechanically, it just isn't the current colour pie. Black got Enslave during the Time Spiral block, when the colour pie was purposefully shifted for flavour (and dicking-with-players) purposes.
I think it's all too fitting flavour-wise that vampires are great targets for this. They seem the sort to enjoy the collar and chains to go with their matted ... (see all)
Posted By:
DoctorKenneth
(4/22/2011 9:10:24 AM)
I like it. Obviously, it's not as good as Control Magic, but it's clear that Wizard thinks unconditional theft spells should cost five now. The sacrifice to get the cost down to the original four isn't much at all -- take their fattie, let it block for you for a turn, and then kill it. Not bad.
"Unless you could flash this out, you don't get to block with a fatty- the aura pops on your end step."
You're right. I'm not sure why I thought this triggered at the beginning of your upkeep; must've been thinking of Reality Acid...
I still like the card.
Posted By:
scumbling1
(5/18/2011 6:08:26 PM)
With it's sealed usefulness long past, I think that the final verdict on this card is that it is terrible. 2/5 at best. even in casual games where your opponents are slamming down goblin pikers, why would you use this when there are so many better 4cmc spells to use? Get some Mind Controls. Call it a day. You will not regret it.
Posted By:
Tearthesky
(6/16/2012 3:12:08 AM)