Definitely going in my Tamanoa deck. Make my opponent's lands hurt them and heal me? I'll take it! Also works with Urza's Armor.
It will definitely draw out any removal your opponents have. Maybe then my Isochron Scepters can stay on the battlefield.
Posted By:
AssKickingBoots
(5/21/2011 7:06:31 AM)
Manabarbs is quite good in the right deck. It screws someone over hoping for late game. I'd draft it.
Posted By:
PrizedUnicorn
(7/16/2009 11:53:39 PM)
This card better not be in M11. I hate cards that limit players from actually playing. Seems to only benefit burn decks in M10.
Posted By:
Omenchild
(6/23/2010 12:21:54 AM)
Mana - Barbera.
Posted By:
themlsna
(6/6/2010 12:31:50 AM)
Dear FirstPrime, this is not a card they were "planning on making". In case you didn't know, this has existed for a looong time. At very least, it is doing the 2 or 3 damage to you that it takes you to play the removal spell on it. Most likely it will either deal a hefty amount of damage, or will stop you from playing much of anything, especially at low life.
Posted By:
Grimn777
(8/19/2009 11:09:17 PM)
I vote they should have called this mana burn.
Posted By:
Darklit_Gargoyle
(7/10/2009 2:02:13 PM)
Well that just there was the greatest comment in the world - and it fully overrides this card's worth - maybe if the meta changes considerably this would be a nice sideboard. Though I never was one for burn - it's never out of reason to create a red weenie deck with this.
Posted By:
Lestat13
(7/11/2009 1:51:32 AM)
i belive power drain would be better called mana burn :)
Posted By:
darkcider
(12/12/2009 4:54:56 PM)
I dunno, I have a theory that they're going to make a card that implements mana burn as it was before, and call *that* one "Mana Burn."
Posted By:
RobinHood3000
(7/29/2009 2:27:18 PM)
of all the rule changes in M2010 I am most puzzled by the removal of manaburn. WHY did they do it? It is not a difficult concept at all and the flavor is actually quite nice. that, along with other things makes me feel they are shifting focus from overall creativity to individual card strength. which is bad, because Magic will become like cheapskate card games such as Yu-Gi-Oh where like 1 out of about 20 cards are banned in the end.
Posted By:
CheloniaMania
(9/26/2009 12:03:44 PM)