"Hey, what if strap two unpopular effects together. Do you think it will get play?"
Posted By:
ZEvilMustache
(9/27/2010 6:57:37 PM)
Love The Art And A Big FU To Jump. 5/5 LOL
Posted By:
MasterOfEtherium
(1/5/2011 10:55:55 PM)
@Ladnarud: Couldn't have said it better myself.
Posted By:
Quantice
(10/9/2010 5:41:44 PM)
Flavor-wise, jump is better.
Now, about that G/U infect deck...
Posted By:
http404error
(2/6/2011 10:49:15 AM)
Won me so many games in my infect deck
Posted By:
Superllama12
(2/23/2011 5:21:58 PM)
"That creature gains 'T: Draw a card.' until the end of turn."
Posted By:
Enchantment_Removal
(2/24/2011 5:14:14 PM)
Step 1: Go to Gatherer. Check.
Step 2: Look up broken things I want to untap:
1Anything that taps for multiple mana
2Cards that fudge the typeline (Artifact Creatures, Creature Lands, Artifact Creature Lands)
3Cards that enable fudging the typeline
4Big Giant Monsters with busted tap effects
of these, Voltaic Key is probably better for getting the job done...
except for #4. The trick to breaking this card is: ignore the flying. now what do you have? untap a guy for only 1 mana. now find some tap effects that you'd like to do a lot. now put 3 of these in a tap deck. NOW the flying is extra gravy that allows you to do all kinds of shenanigans. Playing this on a vanilla like Leatherback Baloth may be interesting, but possibly wasting UNTAPPED potential...
Posted By:
DarthParallax
(5/18/2011 8:54:39 AM)
I actually won a few games at the MBS Release thanks to this one. I can't remember if it was monoB or BW but it had Massacre Wurm as the bomb. Anyway.
Whenever I'd see a tumble magnet or tap cantrip, I'd side these babies in, along with some islands. No one ever expected them.
Posted By:
Artan
(7/2/2011 9:09:32 AM)