So if "Join the Ranks" can trigger others allies abilities, them "Rite of Replication" and "Marshal's Anthem" can also trigger allies abilities, right?
Because playing with a friend, i used "Rite of Replication" to copy an ally, but he said that others allies abilities doesn´t trigger, since the text said "PUT" so it is not entering the battlefield, it just is there like if it were already summoned.
I hope someone can answer me.
Posted By:
Bakyo
(2/3/2010 8:43:29 PM)
w1gl4f, not quite - the tokens enter at the same time, and all other allies see both tokens enter the battlefield simultaneously.
Resulting in you getting 5+5 = 10 life gain, and the same life loss for your opponent.
The same logic applies to tokens from a kicked rite of replication.
- For example, you can get Halimar excavator to mill your opponent for 180 just from the rite of replication tokens - assuming you owned the original Halimar Excavator.
Posted By:
Ijit
(2/12/2010 9:57:42 AM)
Its more or less a new version of Cenn's Enlistment without the retrace, or an alternative to Red's Dragon Fodder, but for a much greater cost, but at instant speed.
Posted By:
SoulShatterer
(6/28/2010 9:35:33 AM)
This just goes to show how important being an Ally is. Raise the alarm is 2 CMC lower, still pumps out soldiers, and is still an instant. Sure this is in standard, but still, I'm amazed this is a 4 star card.
Posted By:
Foundry
(12/16/2010 6:10:45 PM)
Give me back Raise the Alarm.
Posted By:
DacenOctavio
(1/13/2011 7:35:30 PM)
It really matters what the creature type is for these type of spells.
Raise the Alarm only cost 2.
Master's Call cost 3 for Myr.
And this cost 4 for Allies.
What up with that!?
Posted By:
SgtSwaggr
(5/30/2011 3:04:23 PM)
In an Ally deck... fine... but in a vacuum... pretty lousy!
Posted By:
dybeck
(7/15/2011 9:18:58 AM)
Should be a tribal instant. Your Ally triggers go off three times.
This ensures that any good Ally Deck will run White.
Posted By:
JFM2796
(8/1/2011 11:18:43 AM)