I agree with BlackAlbino 100%, kids today playing magic want all their combos on one or two cards with absolutely no drawback. I've even seen people turn down a Mana Flare or Heartbeat of Spring just because they, you know, have a little risk attached. Back in my day...
Posted By:
Dr.Pingas
(6/22/2011 3:56:31 PM)
why what? the card is great.
Posted By:
Megrimage
(9/29/2009 10:09:13 PM)
Beginners don't use or even understand this because they assume that most everything needs to be tapped to use it. An important lesson, kids: never assume.
Posted By:
Totema
(10/10/2011 11:03:53 PM)
Some guy combo'ed into this on turn two and drew up to 16 cards. It was hilarious when I cast Runeflare Trap at the end of his turn. :D
As for the card itself, it's pretty sexy. Broken, but sexy!
Posted By:
dberry02
(5/13/2012 5:33:38 PM)
Noobs just can't get this card. LOLZ I use it in my casual play mono-B vampires/Zendikar deck. Turn one Dark Ritual, Necropotence then I usually pay four life get four cards off the top and exile them. Wait a turn, till the next one then reap my rewards. One time I got two more dark rituals and a Blood Tribute and Sanguine Bond in my upcoming hand. When I tournament play I have to take this stuff out cause its banned. Anyways I know this stuff gets Counterspelled and countered but, this card provides so much power.
Posted By:
EnV
(2/25/2010 8:17:49 PM)
@ICEFANG13: Reanimator, my friend. Imagine the ludicrousness this card would cause if it were combo'd with reanimation spells. The 'exile the cards you discard' is the perfect solution to this. If this line of text didn't exist, reanimation players could simply use this card to fill their graveyard with fatties, and then resurrect them. Better still, they could even choose nasties with lifelink (such as Griselbrand) to quickly offset the life spent to discard the cards.
Posted By:
dancemacabre
(7/20/2012 2:19:49 PM)
Basically a risky quick draw engine. Coupled with lifegain via Vampires, virtually unstoppable, but seeing how it's banned, and will maybe never wiggle its way back into standard, it's not really worth running in any of my decks. Definitely not for beginners, completely incompatible with Zombies, or the titanic Progenitus, or any of the anti-mill eldrazi, (not built for tournament play for those of you still scratching your heads at this card) but it does have its merits. The paying life does put every non-black player off, but that's the cost of speed and power when you play with Black.
Personally, I prefer mono-red, so I'm not into this kind of card. It's a hasty draw engine when you need to reload and keep your pimp-hand strong, basically if crystal meth was a magic card. Necropotence is crystal meth. WARNING: may contain Anna Kournikova.
EDIT: Necropotence is another one of those cards that really separates the 'men from the boys' in terms of experience and grasp of the game mech... (see all)
Posted By:
DacenOctavio
(2/10/2011 10:16:16 PM)
I finally got to play with this firsthand in an EDH game last night. It was ridiculous. I came back from a suboptimal board position after a Wrath of God and ended up drawing through almost two thirds of my deck, keeping my hand completely stocked at seven throughout the game and always having spot removal. I won that game with 6 life. That's the Necropotence way.
Posted By:
ratchet1215
(1/8/2011 8:24:59 AM)
Since everybody already said that this card wins the game if properly utilized I have nothing to add.
5/5
It's no too powerful in my opinion, tho. Sometimes using it results in death. :)
Posted By:
Orza
(1/15/2011 6:53:29 AM)
Tobolococo name one new card that is this broken.
Posted By:
dragonking987
(3/6/2011 1:08:37 PM)