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Community Rating: 4.614 / 5  (332 votes)
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Why less than 5/5
Posted By: Duskdale_Wurm (3/21/2011 1:47:37 AM)
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No doubt, one of the greatest card in all of MTG.
A must have (at least one piece) in every mono-black deck.

But wait, it's got a new art. Yuck.
Posted By: getz19 (10/5/2009 11:57:23 AM)
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W H A T is happening in this art? Gatherer-sized, it looks like Liliana getting *** from a ghost spider demon.
Posted By: Dream_Spinner (1/11/2013 11:18:02 AM)
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So, is this card about playing it when you have few cards left, then paying 7 life to quickly reload your hand?
Posted By: Sironos (6/1/2010 12:20:37 PM)
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For people questioning the banning of Griselbrand vs Necropotence.

Griselbrand is just much easier to cheat into play. You haveDemonic tutor, Vampiric Tutor, mystical tutor, Personal Tutor in order to get your entomb, and Reanimate Pay 14 life, draw 14 cards immediately.

Necropotence from what I know, can really only be gotten to the point where it's efficient is withZur, and with Necropotence, you can't use reanimator, and you draw those cards at the beginning of the next end step, so it's not as immediate as Griselbrand. Still a great card, one of Magic's greatest black cards.
Posted By: Umbric (11/13/2013 7:20:59 AM)
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@frogmander

You can activate it more than once a turn.
Posted By: jonrds (2/1/2013 4:32:14 PM)
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@GrimjawxRULES
The thing about necropotence is that it gives you the cards at the end of your turn. If you intend to combo with it, you have to wait at least a turn unless your whole combo can be played at instant speed.

With griselbrand, if you have some mana, you can just draw until you have the cards you need to win on the spot.
Posted By: SAUS3 (6/7/2013 11:19:33 AM)
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How many times have I seen "Do you get the cards at the end?".... WTF are you kidding? Why would anyone pay life if you didn't! READ the card!

I can't believe someone missed the line on the card about getting them in hand... It's like WTF I admit when this thing first came out with Ice Age, it was a little hard to make it work, but now with 5 turn kills being the norm, it's way more powerful now.

I thought long and hard about this thing for years. I've been playing for 16 years and to this day, I still can't give it a 5 because of Bargain. Entire decks have been thought up where they were going to use this, and even back in 1996, people playing Vercursion were trying to come up with a way to make this thing work in that format, but at the time you really couldn't. When Ice Age first came out these were for sale for not even 5 dollars because at the time no one played the way people play now.

Back in 1996, it was common for a tournament game to go into turns 7 or 8, and even tu... (see all)
Posted By: SlackWareWolf (3/12/2010 11:54:51 AM)
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@Kirbster: I think you mean Blue when you say that one color has the strongest card effects in the game. If you don't agree, look at the Power 9. It's made of 6 artifacts, Time Walk, Timetwister, and Ancestral Recall. Yes, Necropotence is incredible, and lots of Black effects are amazing, but a free turn for 2 mana beats it in raw power.
Posted By: statiefreez (11/4/2010 4:50:55 PM)
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ICEFANG- as it turns out, this a really, really, important line of text. Though back then, it probably didn't make sense at first.

Think, for just a second (only a second or your brain will implode), how much EVEN BETTER this becomes in Reanimator if it didn't exile stuff. :p The discard becomes a GOOD THING :O

Considering how stupid this WITHOUT Reanimator, I say this absolutely needs this line to be even remotely justifiable. When Ice Age was designed, I'm pretty sure they hadn't yet discovered Reanimator. But ever since Reanimator has 'been a thing', this card without that line would be BANNABLE. In. Vintage.
Posted By: DarthParallax (3/8/2012 2:11:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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