This is a nicely balanced card. I like the fact that it puts tension on your opponent, making it much more awkward for him to block your attacks.
Posted By:
Vinifera7
(5/26/2011 3:31:08 AM)
I love the art these past couple of years... some of the best in Fantasy, period! Been awhile since I've played anything except casually, and I'm looking to get back into Tournaments... Elf Deck with Fauna Shaman and Elvish Piper . As blockers, would this be a decent paired with Phantom Centaur ? If not, any suggestions here plz?
Posted By:
RyoanNetherwind
(3/21/2011 5:07:51 AM)
This card states
"Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature."
Now does this mean to sacrifice the counter or the actual Quest for Gemblades card when you use this feature...?
Posted By:
Ty_Hoffman
(6/26/2011 2:36:32 PM)
sun titan can bring it backyea
Posted By:
Huffytreefolkman
(7/10/2011 11:37:22 AM)
What is the Idea of the quest? How does a creature get the blades? Is it supposed to mean that a creature gets the swords in combat?
Posted By:
Urbar
(12/21/2009 6:18:18 AM)
Its great, I love it.
Posted By:
U-caster
(12/31/2009 3:36:56 PM)
Goblin Razerunners or Mycoloth? Burn your opponent's ass for 4 or spawn 4 saprolings per turn?
Posted By:
grandkill
(1/4/2010 6:30:17 AM)
mrcelophane..... i SEE WUT U DID THERE!
Posted By:
MTGFreak
(2/9/2010 3:40:27 AM)
This card is totally awesome
I really enjoy the looks on the faces of those players that are new to the game and do not have the ability yet to recognize the added value of such cards as these...
And yeah the combo with Joraga Warcaller and quest of the gemblades IS A KILLER
Pity quest of the gemblades is just not that quick enough to resolve when there is no counter on it yet and blocking...
Anyway a must in any weenie deck?!
Posted By:
Elton_Gomes
(3/4/2010 9:49:23 AM)
This card looks better than it is. It basically has the curse of the Enchantment - Aura. On its own the card does nothing, but when targeting your creature to give it a permanent +4/+4 it looks good. Until you remember that requires two cards and your opponent knows you can do it (because the quest sits in play instead of your hand). If the creature you target with this gets targeted with removal in response, you have lost two cards and your opponent only lost one card. That's assuming they have creatures to trigger the quest at all.
Posted By:
Temple_Garden
(3/23/2010 4:55:10 AM)