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Seeing how Standard is currently set-up, it's not surprising R&D put out an anti-mill card.

The Alara Block introduced Mind Funeral, Memory Erosion, Lich Lord of Unx, Nemesis of Reason, Extractor Demon and Font of Mythos. Then the M10 core set supported with Twincast, Traumatize, Tome Scour, Jace Beleren and Howling Mine. Then Zendikar came out with Hedron Crab and Archive Trap.

All things considered, Standard is actually giving BUW/BU mill decks a chance. An anti-mill card is soon to happen. Of course people will argue that this card is "useless" compared to the other Quests, but they're completely overlooking the deckbuilding aspect of the game. And why do we have to assume that every Quest is as "powered" as the next? What is the basis of "power" in the first place?

There are fifteen more cards to set aside. Quest for Ancient Secrets deserves a spot on those.
Posted By: redwinedrummer (10/14/2009 7:26:44 AM)
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I use this in my mill deck to recycle my used mill cards, like Mind Funeral and maybe some dead Hedron Crabs. If you find your not getting counters fast enough, due to a lack of spells or such, just Tome Scour yourself.
Posted By: Demonic_Angel13 (1/10/2010 7:59:38 PM)
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I think you are all over looking the point of recycling draw cards, sack lands, and control cards. Or even better yet, a fog deck that doesn't run out of fog spells. With fetch lands and terramorphic expanse, you can even reuse land fall cards. As for those Johnny players gutsy enough to go for it you can use it with invincible hymn. It makes Right of Replication 100 times better then clone. I'm not saying that this card is awesome, but it can be made awesome with some creativity!!
Posted By: unfoundedloss (10/26/2009 5:21:21 AM)
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@Oleander:

The point is that it can be useful as SB if your deck has issues with mills. Sure it's a VERY unversatile card, but at the same time it definitely can have its uses.
Posted By: VirtueVsVice (10/9/2009 5:43:11 PM)
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I'm currently using it in an EDH deck based around Enduring Ideal. I plan to use it to reshuffle my deck if my combo's or some important cards are lost. Don't know if it'll work yet, I might not get the chance to charge it up.
Posted By: Black_Mantha (9/8/2011 12:08:06 AM)
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@oleander
you're stupid. have you ever thought about how stupid you are?
Posted By: kittyspit (1/6/2010 4:01:47 PM)
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I think the point of it was to use it with Archmage Ascension so you can draw those cards again. But really, its not that great.
Posted By: UltimaCenturion (10/2/2009 6:23:34 PM)
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Why hasn't anyone mentioned that this is noticeably worse than Feldon's Cane?
Posted By: Kryptnyt (9/17/2010 11:09:44 AM)
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This card annoys me in comparison to it's other 1 drop uncommon quest counterparts. The black gives you a creature, the red acts as a Furnace of Rath for a turn, the white tutors for and puts into play an equipment, the green adds 4 +1/+1 counters; This one shuffles your graveyard into your library, a very mediocre, and blah effect that won't win you any games or make a big impact like the other ones. Very boring, severely underpowered.

Edit: @magicrocker: Specifically killing a mill deck. OOOOOH. How powerful. It can null an entire type of deck. Whereas a creature can be used for anything, as can doubling damage, as can tutoring equipment, as can beefing a creature. The other 4 colors have universal uses, while this one's only use would appear to be to prevent death from it's own color.
Posted By: Oleander (9/28/2009 5:49:57 PM)
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I like all three blue quests. They all mesh with each other, and they also combo with the Enchantresses.
Posted By: A3Kitsune (1/29/2010 9:18:55 PM)
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