Actually, it's not great with crucible. Given that you can't play lands, that means you can't play lands from your GY. You have to get rid of a land each turn.
Posted By:
channelblaze
(11/20/2010 11:36:37 AM)
Yes Eon Hub, this, and land destruction= you're opponents are pretty much screwed.
Posted By:
pedrodyl
(10/15/2011 2:14:18 PM)
I could see this working in a land destruction/denial deck that has a hard to block or remove threat and a way to get land on the field without actually "playing" it. Maybe Frontier Guide? And boost out to this and a Plated Slagwurm?
Posted By:
Exuberance
(7/21/2010 7:33:13 PM)
Strictly worse than storm crow
Posted By:
Hydrogoose
(3/15/2009 6:17:02 AM)
Crucibal of Worlds...done deal, now we can go home.
Posted By:
demongodshinma
(10/13/2010 11:54:35 AM)
that's terrigas
Posted By:
DaaNz
(3/14/2009 3:14:37 AM)
Use it with creatures that fetch lands for you such as Farhaven Elf, or creatures such as Sakura-Tribe Scout. Maybe in a token deck with Life and Limb? It could really hurt opponents if you find a way to cheat this enchantment into play (Academy Rector or a similar effect?) but really if you're going to do that there are better enchantments to fetch.
Posted By:
tcollins
(1/18/2011 5:32:36 PM)
Shouldn't have had the drawback. That is all.
Posted By:
Wulfsten
(7/3/2011 10:35:07 PM)
Eon hub. Let's counter lands >:D.
Posted By:
altf4ninja
(10/5/2011 8:42:35 PM)
Frontier Guide seems good. Eon Hub seems better.
Posted By:
TheWrathofShane
(11/4/2013 11:02:12 PM)