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This is my favourite Magic card I own. Even without the trap clause, I love it because it counters everything in the game.
Posted By:
Fenix.
(1/10/2013 5:18:53 AM)
From the rules:
The storm copies are put directly onto the stack -- they aren't played. That means the copies don't generate storm copies themselves, and they aren't counted by other storm spells played later during the turn.
So 1 spell, storm spell = two spells therefore does not activate the trap. And if they let the first spell resolve, you're only countering the stormed spell and not the spell before it. 2 spells and then the storm activates the trap, but you still might only be able to get the storm spell. The other 2 may have already resolved (creatures, simple damage spells, or w/e they felt they could just let resolve before the storm) and thus cannot necessarily be exiled.
Posted By:
Traius
(7/17/2013 12:24:38 AM)
I'm sure this must have been mentioned somewhere in the comments already, but it's probably worth throwing out there again: this doesn't deal with everything: just almost everything. Cards with Split Second such as Sudden Death come to mind immediately as perhaps the most obvious example of things Mindbreak Trap can't deal with, though I'm sure there are other ways around it.
Still a fantastic card, but it's worth noting that there are ways around it, and even some that aren't really all that niche (split second being a way to deal with all sorts of counters, not just this one).
Posted By:
Antsache
(8/11/2013 12:26:30 PM)
RIGHT: You opponent casts something, you counter it, and your opponent counters that. You cast Mindbreak Trap, which exiles the original spell, your counter, and your opponent's counter from the stack.
> Why? Since the counters are instants that are played in response to each other, when you play Mindbreak Trap, all those spells are still on the stack, and it works as intended.
While I agree with all the examples djbon2112 has given... the part I bolded is flawed. Mindbreak Trap actually gives the player who casted it the option of exiling any spells on the stack. In djbon2112's example, he exiles every spell in the stack... but nothing is stopping the player from deciding to only exile the opponent's counter... thus your counter would resolve and counter the original spell.
A better example of Mindbreak Trap's power would be:
Your opponent casts Giant Growth on his 1/1.
In response, you Lightning Bolt the 1/1.
In response to your Lightning Bolt, your opponent casts ano... (see all)
Posted By:
Kragash
(11/25/2013 8:10:50 AM)