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Community Rating: 4.512 / 5  (252 votes)
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You don't have to be playing blue to keep at least 3 of these on the sideboard in legacy or vintage. If you're opponent is trying to combo, just mul until you have one, then use it when they hit the combo. Maybe not necessary for your local tournament, but if your going to a major tournament you may want to consider having 4 of these just to make combo decks a laughable opponent.
Posted By: Khias (3/22/2010 12:38:03 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


goodbye tendrils of agony decks
Posted By: commandoman (3/25/2010 11:53:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is a BOMB against Spawnsire decks. All 3 titans coming in from the sideboard? Sorry, into oblivion you go.
Posted By: Orichalcon (4/20/2010 8:24:56 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card can potentially stop cascade also.
Posted By: nammertime (4/28/2010 12:28:15 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Nearly half the cost and effect of Time Stop
Posted By: HairlessThoctar (4/30/2010 7:12:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Actually, I find this to be a fairly decent card. My metagame usually has two or three combo decks, which often do well, the most annoying one being a Hive Mind/Pact combo. Well, this allows my previously helpless Zoo deck to effectively let that guy be killed by his own dtupid combo.

I even saved everyone during a huge multiplayer game once, just because I was so sick of his deck ruining it for everyone. When I play casual, it has to be fun. The only person that I didn't save was him.

But seriously, this is a great card. No idea why it is mythic, but still. Get them while you can, they kill many combo decks. Especially ANT.
Posted By: Dragon_Whelp (5/2/2010 4:48:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Let's compare.
Force of Will is very good. The main reason Force of Will is not restricted is to keep the Vintage/Legacy meta in check, away from excessively fast combo decks. This just expands on that. It does prevent storms that FoW doesn't, and both can stop that single finisher after a long combo . However if you're tapped out, this can't stop a turn 0 or turn 1 (with a Spirit Guide or single mox) HulkFlash (irrelevant now). It can't stop a Dread Return after activating/triggering abilities fill your opponent's graveyard. FoW could.

If you have both in your hand, another blue card, and at least 2 life, then you could stop any winning play in any format. When wizards were designing this card, they believed it could directly affect T1 - that's why they made it mythic.
Posted By: zk3 (5/16/2010 1:05:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Force of Mindbread Trap. For Zero. Force of Will for nonblue. olololol
Posted By: Aun (5/21/2010 10:46:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


absolutely divine against the Ad Nauseam combo. It exiles all your opponent's copies of Tendrils of Agony, and leaves them with just a few cards left in their library, nothing a few Archive Traps and some twincasting won't finish.

In other words, if you play legacy and your sideboard has four card slots to spare, sideboard this. No matter the color you play, just do it. I mean, imagine watching someone play the Goblin Charbelcher combo, and you just waving your hand and saying "Yeah, free counter. Sorry. Oh, and your charbelcher is exiled, too..."

I love this card!!!
Posted By: Gilder_Bairn (5/23/2010 3:45:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ArKive
Why would your friend Mindbreak Trap everything? It doesn't say "exile all spells", it says "exile any number of target spells". He could've just targeted his opponent's spells and gotten off 2 CU's to his opponents none.
Posted By: blindley (7/10/2010 3:09:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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