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Use the Ravnica bounce-lands with this in order to get another use out of it. simple and applicable in any multicolor deck, yet quite effective.
Posted By: jsttu (10/13/2011 12:16:14 AM)
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Erik's Random card 6/20/2011
There was an extra cycle of "spell lands" in Zendikar. At some point we decided the set had too much land, so we cut five. However they already had illustrations, so we moved the cards to Worldwake. They make a lot of sense there, so why not finish the work, and use the fine art?

This one was:

CARDNAME enters the battlefield tapped.
When CARDNAME enters the battlefield, target player puts the top 3 cards of his or her library into his or her graveyard.
T: Add U to your mana pool.

The problem is that this block also gave blue Archive Trap, Halimar Excavator, and Hedron Crab. That is a lot of milling. After playing against one of Steve Warner's milling decks, I decided this was actually starting to be a bit much. I told Mike this. Mike used one of my favorite tactics for getting good cards in his set: he told me he liked the milling version, but would replace it if I could come up with one he liked as much or better.

I looked at lots of blue commo... (see all)
Posted By: ErikLauer (6/20/2011 10:09:23 PM)
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if you think about it, this card is more similar to ponder than just the effect. on a given turn when you play a ponder (say, turn one for example) you will be dropping a land, most likely an island.

Island, tap, ponder will yield the same net effect as halimar depths, with a few subtle differences.

to play ponder, you play an island, tap that island and cast the spell. after resolution, the net effect is -island -ponder from hand, +1 card. -1 card from hand in total, a tapped land that will provide blue mana for the rest of the game, and the ponder effect. With halimar depths, the net is -1 card from hand and ponder effect.

The differences are few, but can be important. with ponder, you end up with 1 less card in your library, but one more in your graveyard, if either of those conditions is important for your deck. ponder can be repeated if you have graveyard recursion.

with halimar depths, you can reuse the effect with bounce and replay, which I would argue is easier to do th... (see all)
Posted By: Grimn777 (2/5/2010 1:25:09 PM)
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Oh look, it's a 0-cost Ponder that trades its cost for the draw.

A fantastic tradeoff if you ask me.

Despite being a stretch, its synergy with Quest for Ula's Temple is also remarkable.
Posted By: DonRoyale (1/29/2010 1:31:57 PM)
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did I heard someone say Living Tsunami? free arranging your top card every turn? that is pretty good. Now all those card like Living Tsunami or Vapor snare make sense^^
Posted By: Sorxores (2/7/2010 2:48:15 PM)
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With this, Jace, and Ponder running around Treasure Hunt is a powerful draw spell for two/three most of the time.
Posted By: Lestat13 (1/30/2010 10:39:32 PM)
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WOW! It is fantastic. Absolutely good with treasure hunt.
Just put the lands on top and then cast treasure hunt to draw them puls one non-land card. Great :-)
That is the best card advantage blue has seen in a long time.
Posted By: Urbar (2/3/2010 3:34:47 AM)
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Not much to elaborate on. Free Ponder 5/5. I'm definitely going to be running the 1cc Amulet in my decks too, so hopefully this comes in untapped!
Posted By: coyotemoon722 (1/29/2010 2:26:13 PM)
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cracking synergy with treasure hunt, massaging your next 3 draws is completely worth it on its own anyway. I've forgotten the number of times the cards have been in order land, X, land, I've put them back in order land, land, X, and then used treasure hunt to grab all three at once.
Posted By: cloneffect (5/1/2010 4:57:32 AM)
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it ok, it will see play, and i don't think just in standard. but i still am not a huge fan of it personally.
Posted By: wolfv (1/29/2010 4:05:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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