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Just for giggles...what happens if you enchant a land with more than one Zendikon?
Is a land with a Wind Zendikon and a Corrupt Zendikon on it a 2/2 flying or a 3/3? Or is it both? *gasp*
Posted By: a7d07c8114 (6/23/2010 8:10:55 PM)
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Oh look, the only way to remove it forever in the first turns is a path. and guess what? if it does get pathed, not only do you get a land back, but your opponent just pathed a one-drop.
Posted By: WhiteyMcFly (8/10/2010 10:32:30 PM)
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If you play blue/green, this and Harrow are great together.
Also, new players should remember this effectively has haste as long as it's not enchanting a land you played this turn. You can even Harrow it in response to removal when it attacks.
Combined with green buffs it can be a very efficient hasted flyer.
Posted By: n00bmag1 (8/25/2010 5:28:19 PM)
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poopoo- I think the first one that dies would put the land back in your hand, but there's no actual card for the rest to effect. Otherwise that would be the ultimate sac/ fetch land/ huge landfall combo.

Here's a disgusting combo, that's better if they go first.

Turn 1: Zendikon their land.

Turn 2: Dark Ritual, Eradicate it. Congratulations. Your opponent now has one land for the rest of the game, assuming they hit the second land drop. The best part? It's in mill colors, in case the stubborn bastard won't scoop. I had someone nail me with this in a team game, not even sure what it would do, since they were using my deck. I already had five lands out, so it kind of helped by thinning my deck, but the implications are terrible.
Posted By: blindthrall (2/22/2011 4:37:10 PM)
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@Minus_Prime: the Daybreak Coronet combo is not possible on turn 2, it requires two plains. But I love the idea of turn 3 Baneslayer Island.
Posted By: ThisisSakon (4/10/2011 11:08:59 AM)
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Add Daybreak Coronet. 5/5 Flying, First Strike, Lifelink, Vigilance -- it's like every angel combined, doable on turn 2. Tapped, unfortunately.

Also, Kennisiou, Eternal Lurker was saying that you can fetch up two lands if you play this on something like a Terramorphic Expanse. Sac the land to go get another one, but the sacced land goes back into your hand to be reused next turn. You get two basic lands off one fetchland. So this enchantment gets you a 2/2 flyer almost as early as possible, and mana acceleration later. Or a pseudo-DIY-Baneslayer Angel as I noted above.

Negative, @ThisisSakon, it is doable on turn 2 with some of those fancy dual-lands like Adarkar Wastes, Glacial Fortress(sometimes), Hallowed Fountain, Mystic Gate, Seachrome Coast, Wanderwine Hub(sometimes), Dromar's Caver... (see all)
Posted By: Minus_Prime (4/14/2011 8:16:47 PM)
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Combo with Quicksand
Posted By: iSlapTrees (4/18/2011 10:30:45 AM)
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@ iSlapTrees:

Nice. Works with Tectonic Edge, too.
Posted By: DacenOctavio (5/22/2011 12:28:40 AM)
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Grand Architect
Posted By: tcollins (5/29/2011 9:51:43 PM)
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2/2 flying haste on turn 2. Nice.
Posted By: Axelle (5/18/2012 9:00:24 PM)
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