Does anyone know how this works with spells with X in it?
Such as if I cast a banefire for 5 will the copy deal 5 or do nothing?
Posted By:
BonerBob
(2/11/2010 3:35:53 PM)
@Marlo: No, because the Firecat only becomes Flame Burst for Flame Burst. Take a look at the rules text of the card more thoroughly.
Posted By:
DonRoyale
(2/17/2010 11:20:04 PM)
Honestly I like Quest for Pure Flame a bit more then this one, but that's because I believe Pure Flame works better in the mono red deck I'm building.
Try combining this card with Naya Charm. If you have Naya Charm "A" in the grave, cast Naya Charm "B" in your hand to return A to your hand. Since B is copied, you can tap out all of your opponent's creatures at the start of his turn. If you've got 6 mana, you can tap out all his creatures and do 3 damage to him every turn. If you dislike Naya Charm's cost (), you can try Recollect instead.
Posted By:
EnfEnEt
(3/4/2010 12:19:05 PM)
Pairing this with Chandra Ablaze could lead to some devastating field burn. As long as Ascension has enough counters when you use Chandra's last ability, you'll be able to cast every Red spell in your graveyard twice.
And just imagine what would happen when you bring in multicolored Red spells like Terminate and Lightning Helix!
Posted By:
Diachronos
(3/21/2010 6:22:24 AM)
Only deck I've seen it really work effectively is R/W/G control using Naya Charm to bring another NC back to your hand, activating the ability, and then using the charm to bring itself back while either tapping all opponents creatures or bolting them one by one.
Arc Blade's problem is that it's exiled, so it never hits the graveyard, however it is cast, so if you can find another way to activate your ascension, you'll be able to use it to control a bit more.
Consider splashing U so you can Time Warp for 2 turns, 5 mana for 2 turns is pretty sweet.
Posted By:
OpenSeasonNoobs
(4/8/2010 5:34:49 AM)
Ooo how about a dragonstorm with this...
Posted By:
noobmaster911
(4/17/2010 9:21:31 PM)
Absolutely ridiculous if there're two counters on it when you cast Time Spiral. Draw a fresh hand, unload instants and/or float mana and then wait for the second one to resolve and draw a third hand? It's great.
What's that? You drew another Time Spiral with your third hand and Rite of Flame/Manamorphose to convert/add more mana to your pool and a fresh hand of burn spells?
On the same note, once you've got two counters on it, try using Fiery Temper and having Windfall. Any Fiery Tempers in your existing or second hand become Lightning Bolts.
Posted By:
Fabercastel
(4/25/2010 7:43:00 PM)
Just a thought, but this can work really, really well with Pyromancer's Swath, as it fills up your graveyard with plenty of burn spells. Now you just need Wheel of Fortune or Wheel of Fate, and a bunch of red mana.
Posted By:
Rumblin-Slumm
(5/5/2010 2:38:14 PM)
Oh my days...
This can end games so fast!
Flashback, counts as playing a card with the same name as a card in grav, because you exile it after it resolves. Reckless charge. Reckless Charge,Firebolt,flaring pain. Great synergy. If you manage to pull off a Seething song or two after....They are in for a surprise.
Posted By:
doitpow
(5/10/2010 10:24:51 AM)
Can you afford 3 of the same instant or sorcery in a deck with this or should you always go for 4 of everykind to make sure there is one in your graveyard?
This works nice with Chandra Ablaze :)
Posted By:
Ph1005
(6/15/2010 5:48:11 PM)