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Absolute crap.
If you're drawing this many cards, you have no need whatsoever for a repeatable tutor.
-2/5
Posted By:
HairlessThoctar
(9/1/2010 10:52:01 PM)
by turn six assuming ur using the fastest route of howiling mine and sum ramp your just about done the game anyways any good speed deck will be soon to clean up
Posted By:
aba1
(1/14/2010 1:19:04 PM)
This card is absolute garbage.
Thanks for another Blue Junk Rare Wizards. Do you guys get paid extra every time someone rips one of these and gets angry? Oh wait, you do because now they have to buy another pack.
It's a rare that nobody will want and it's relatively impractical to play anyway.
Why?
Because 6 counters is way...WAY too much, even playing on your opponents' turns.
Think about it. By the time this card goes active, you have likely drawn half of your cards anyway, defeating the point of the search function almost entirely.
To fix this card, change the condition to either drawing a single card (and keeping the 6 counters) or dropping the counter requirement to 2, or the mana cost by 1.
As it is printed, it is woefully underpowered, and a waste of good design space.
Posted By:
Atmos
(5/10/2010 2:56:04 PM)
This card would be work in an EDH deck that was built for drawing cards.
Posted By:
Drban
(10/1/2009 2:59:29 PM)
Doesn't come out until turn 2-3, and you have to draw twelve cards before it does anything. In a 60 card deck this means you will have drawn at least 19 cards by the time this thing is useful, meaning that you will have drawn 1/3rd your deck, and that's not counting deck thinning cards. If you don't have what you need by the time you draw 19 cards, then you're either extremely unlucky, or your deck is terrible and this card isn't going to help it anyway.
The amount of extra mana you'll have to spend making sure you draw an additional card on each of your turns means this card costs much more then , meaning that even though you're drawing additional cards, you're not playing them anymore quickly then your opponents are playing theirs. As some others have said, by the time you get this card's effect up and running it isn't even worth it anymore.
Posted By:
Omniance
(10/14/2009 7:33:24 AM)
You are now realizing how awesome GWU turbofog can be.
Posted By:
Skylink
(10/18/2009 12:22:10 PM)
Sadly, I agree that Blue can seem "watered down" (no pun intended) compared to what the other colors got. The other Ascensions seem so much more potent. Maybe if it was "get a counter for EVERY extra card you draw at any time" then I could see the 6 counter thing....Let's hope Worldwake gives Blue its due.
Posted By:
CraigEgg
(11/11/2009 11:43:38 AM)
Too slow without comboing, with comboing takes up your first five turns or so. I think that's generally long enough for your opponent to kill you. BUT... you could use it to great effect in EDH, in multiplayer (assuming your opponents don't target you for merely having it on the field), or in casual. Try searching up a final judgment after getting this to six counters!! Aside from your life total, you should be all caught up and ready with a deck full of answers at your beck and call.
Posted By:
Selez
(11/11/2009 12:44:46 PM)
Well, it doesn't have to take forever.. couldn't you just use gilder bairn? Gilder bairn and freed from the real, even without some infinite mana engine powering it, could add a few counters a turn easily. Jace also would speed this along, and overbeing of myth. Would probably be to time consuming in the late game though, draw this around turn 7 - 10 and it wont activate before the game ends.
Posted By:
Donovan_Fabian
(11/30/2009 8:00:05 PM)
Nice card, but I get the feeling that you will to have a nice combo with other cards to have it really work, unlike others which can be nice and easy to build up on their own.
3.5
Posted By:
PaladinOfSunhome
(12/10/2009 10:01:33 AM)