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Works well with infect. Green deserves this, so I'm rating it a 4/5 for excellent card design.
Posted By:
BongRipper420
(10/9/2012 10:25:00 AM)
I fail to see how gaining life is a "Furious Reprisal," Jace.
Posted By:
DoragonShinzui
(10/30/2012 9:22:44 PM)
The other day someone gained 18 life from slapping on armadillo cloak on a creature and beating me down a bit. I wrathed, came back, and won.
Lesson for those reading? You can give out life if your deck is good. Just like you pay life for tempo on shock or pain lands, you give life for tempo (in this case, to stop tempo), to win. If an opponent gains 100 life, it doesn't matter if you can regain control of the board and beat them down.
1 vs. two mana is huge. I have a friend who runs Winter Orb next to Root maze in an elf/druid mana-spam deck. This is one of the only ways to get out of that kind of soft-lock fast enough to stay in the game and get back in control.
Again, what matters in this game are cards and board position. This is card neutral and *very* difficult to stop. Instant speed gets around Tangle Wire
Posted By:
blurrymadness
(5/22/2013 11:43:10 AM)
"Sorry for destroying your priceless heirloom. Here, have some gold."
Posted By:
Ferlord
(9/13/2013 10:01:46 PM)
I play this in my UG infect deck. I'm also a bad person. :-(
Posted By:
Paleopaladin
(1/7/2014 6:48:18 PM)
This card is top tier anyway, but when you consider an infect deck that doesn't care about life and runs at low mana, this is no brainer.
Posted By:
gut.gemacht
(2/7/2014 9:45:34 PM)
New art in Conspiracy!
Posted By:
roz1281
(6/2/2014 9:56:30 AM)