It more or less negates the one limitation of landfall, that being that you don't always have a land to play each turn. If you DO have a land to play, you can instead DOUBLE the landfall effects where possible.
Posted By:
SoulShatterer
(6/28/2010 10:03:52 AM)
I think this could be a useful strategy against land destruction abilities.
Posted By:
NinjaJeff
(5/25/2010 4:14:01 PM)
Great with Sejiri Steppe.
Posted By:
n00bmag1
(8/1/2010 6:21:13 AM)
Fetch Land + Plains + Sac one with Knight of the Reliquary for Another Fetch + Another Plains + this guy = 5 landfall activations in one turn :D
Posted By:
LeoKula
(8/4/2010 1:48:26 PM)
Great way to reset Glacial Chasm.
Posted By:
brianpk80
(8/9/2010 6:07:58 AM)
@igniteice- the land comes into play untapped. You flicker a plains, landfall a blue into your pool, then use the plains to exile itself agian.
Posted By:
Max_Glycine
(6/20/2011 11:56:43 PM)
Obviously used to help trigger Landfall effects, although it can also be used with enters the battlefield abilities on lands, such as Teetering Peaks for example, in a pinch you can use it on a basic land to get a bit of extra mana acceleration.
Posted By:
tcollins
(8/8/2011 12:33:26 PM)
Awesome, the land returns untapped (unless it comes into play tapped), so Cephalid Coliseum can tap for , get bounced by Ruin Ghost, and then spend that to activate its own ability. Not exactly broken, but pretty cool.
Posted By:
Salient
(8/20/2011 7:49:32 PM)
This+ Tideforce Elemental + Lotus Cobra = Infinite Landfall for infinite fun
Posted By:
ams112358
(2/3/2010 5:45:48 PM)
serious landfall activations
Posted By:
BioPrince
(1/29/2010 12:35:55 PM)