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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.748 / 5  (125 votes)
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It really is a "win more" card. If it's triggering, then you've already forced two discards and have the opponent down to zero cards. I really wanted it to be good, but just too fragile and unreliable. I got it to win a few games, but not as many as The Rack does.
Posted By: BegleOne (6/19/2011 2:53:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Are you people mental? This card is terrible. The conditions for it to be effective are ridiculous. You should just be running another threat or disruption spell.

The only place I'd remotely consider this card would be in a multiplayer discard deck.
Posted By: Gabriev (3/25/2010 8:45:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think this is much better than Megrim most of the time, but they're still pretty abysmal as they don't do anything by themselves.

The Rack always was and always will be more playable.
Posted By: HairlessThoctar (2/9/2010 10:45:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card sucks. Just flat out bad.
Posted By: Arglypuff (10/27/2010 5:42:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


wow this card is too op, its way to easy to deal 5 direct damage
Posted By: gouzu (3/15/2010 5:41:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I honestly don't understand this card
The turn goes draw -> upkeep
So their always gunna have a card at the beginning of their turn
Posted By: ZirilanoftheClaw (12/26/2010 5:35:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


turn 1: quest
turn 2: duress
turn 3: megrim
turn 4: Scepter of Fugue
turn 5: Mind Sludge if you need it, or Gul Draz Specter. Roll in happy fun times.
Posted By: Guest643499915 (2/1/2010 7:24:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


a nice card in discard decks, is a game finisher against anyone who cant fill their hands fast, or gain 5 life a turn, but yeah, mind rot, esper charm, and blightning, all turn 3 spells, will get you the 2 counters, and then you just hold this over them saying, hold that card or 5 life a turn

use other discard spells to mill the rest of their hand and you will win, can imagine an evil person playing 1 T1, then 2 more T2, then a mind rot T3 and then switching to control and wait for your opponent to be dead, if you can eliminate the rest of a dwindling hand, you will make it hurt

figure they are on the draw, have had 10 cards in hand, T3 for them, 3 lands, a spell each turn, and your discard 2 spell, leaves them with 2 on turn 3 close, another discard spell, on T4 that hits 2 and they take 15 on their turn, draw 1, and either play it and lose their next turn, or you can try and discard it on your turn and they lose their turn, either way it is win T5
Posted By: Dingo777 (1/31/2010 7:50:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I just have to say Megrim + Underworld Dreams + Quest for the Nihil Stone = pain. I make you afraid of both picking up cards and playing cards. Pick up cards and I make you take lots of damage with Megrim and UD. Empty your hand then you will take a big 5 damage. Some cards like Funeral Charm are good for that deck because you can make him take another 5 next turn because Funeral Charm is an instant and you can play it after your opponent drew a card. 5/5
Posted By: BongHippie (3/11/2010 6:35:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Black/blue discard mill deck... So many ways to win... So many...

Game 1: nihil stone + Horrifying revelation/inquisition + guul draz specter, then painful quandary + bloodhusk ritaulist to seal the empty hand and the win.

Game 2: Archive traps + hedron crab + tome scour + keening stone to empty the library and win just as easily. Too much fun.

I had a mix of blue/black both games but black won me the first and blue won me the second. Both in 7-8 turns.
Posted By: Vakyoom (4/17/2011 12:00:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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