i thought it did pretty well in my standard goblin deck. won quite a few games with it acutually. but it is only good in the begining of the game definatly not a card you want to draw later in the match.
Posted By:
Clanius
(7/6/2010 12:38:39 AM)
I've used this quite a few times in my goblin decks and it tends to work beautifully. It is meant for a goblin token deck, but still, I've never had a problem ever pumping out five goblins. Works wonders with krenko, mob boss... Cuz he's a boss.
Posted By:
sogeking27
(10/3/2012 12:47:42 AM)
This 'quest' has won so many duels for me. It's dead weight as a late game draw, so I'd only roll 2 of them at most. Krenko, Mob Boss makes short work out of creating quest counters, but I feel it works best with Mogg War Marshal; he'll get you 3 quest counters for 2 cmc, don't pay the echo, then drop that last Krenko's Command and a Goblin Bushwhacker = GG. For longer games, make sure you have a Bloodmark Mentor to make this buff work its defense.
Posted By:
spartanvi
(10/15/2012 12:47:40 PM)
I run two of this next to two Goblin Lookout. They serve the same function and operate under the same circumstances; but decks usually can only remove one or the other.
This works great if you have Goblin Warchief. Very easy to meet that +2/+0 when you can cast a boatload of things next turn, plus they all have haste so can utilize that bonus. Look to Mode's comment for the cards that work best.
Posted By:
blurrymadness
(7/15/2013 10:02:20 AM)