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Its slow, but in control or turbo fog, it can help give some reach for an expensive win condition.
Posted By:
TheWrathofShane
(2/5/2013 4:37:23 PM)
This is part of a cycle of "storage lands" from Fallen Empires which are all plagued by their slow, slow speed. At a time when land destruction was so rampant and cheap, this could easily set you back very very far. To give you some idea of how slow these lands are, note that they all enter the battlefield tapped, and then require you to tap to remove counters. To get more benefit than a simple Island, you'd need to invest 4(!) turns. Compare this to the difficult-to-pronounce Svyelunite Temple, and that cycle of lands, from the same set, which provide a little optional burst after they come into play tapped.
However, this one is arguably more playable than its contemporaries, because of the nature of blue decks in those days to grind the game out many turns. However, its design prevents it from being used unless you leave it untapped, which prevents it from getting more counters. This is obviously not a great fit in a deck runnin... (see all)
Posted By:
Equinox523
(2/12/2013 10:39:17 AM)