This isn't BANNED! Jeez does NO ONE here know that there is a thing called Type 1?
Posted By:
SlackWareWolf
(4/4/2011 2:47:34 AM)
grim monoliths ok but this isnt.
Posted By:
mlanier131
(6/10/2011 8:57:22 PM)
Y'know, this doesn't exactly scream broken to me. There are other cards that have similar abilities (See Basalt Monolith) but aren't considered broken, when in reality they are on par because this thing deals damage to you and costs more to untap. Am I missing something, apart from the age of this card?
Posted By:
atemu1234
(11/16/2012 4:16:02 PM)
So its basically a dark ritual, only it burns you every turn and can net you a sol ring with voltaic key.
Doesn't seem banned-in-legacy broken, tbh.
Posted By:
Sahra_Angel
(1/5/2013 10:34:15 PM)
I have a deck with all of these cards in it, but I doubt I'd ever draw this set up...
Turn 1: Ancient Tomb (or Mishra's Workshop if you're made of money), Mana Vault, Voltaic Key, Voltaic Key, Chromatic Sphere, Tinker dig for Blightsteel Colossus, Lightning Greaves
Declare attackers...
It'd have to be perfect though, or close to perfect, I guess you could top deck the Lightning Greaves or Tinker from the cantrip from Chromatic Sphere.
Posted By:
forumbrowser
(6/1/2012 7:41:42 AM)
Legal, and enjoyable, in Commander.
In Vintage, it turns Wasteland into a turn-one Mishra's Workshop and/or powers out a Metalworker. I never liked it as much for Storm, but it seems compatible with Ad Nauseam.
It's hilarious to see people suggesting this and Sol Ring would be acceptably nonbroken in Legacy. Please, please, please convince Wizards to unban them! Then Metalworker, Trinisphere, Wasteland, Lodestone Golem and I will see you in the very next tournament... good luck ever casting a spell. I've played three-game matches where my opponent never had a chance to play a nonland card. :)
Posted By:
Salient
(1/13/2013 10:52:20 AM)
Lessons from Mark Tedin: mana/power is red.
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Posted By:
001010011100101110
(7/30/2013 4:35:15 PM)
Why is this card banned in legacy, yet Grim Monolith isn't? It isn't even close to as easy to get infinite mana out of a Mana Vault. Is the one extra colorless to play really that balancing, for a card that only needs one companion to ascend?
For those comparing it to a Sol Ring when used in conjunction with a Voltaic Key, you are missing the muscle. It begins untapped. It can be tapped for three, play the Voltaic Key, leaving two floating, and then untapped with the Key, then tapped again for a net of 4 colorless, which usually means Su-Chi or Isochron Scepter and first use. Or just go mana crazy on turn three...
1. Swamp, Mana Vault, Voltaic key, Su-Chi
2. Swamp, Sol Ring, Swing for 4 with Su-Chi
3. Swing for 4 with Su-Chi, Tap Swamp, Sac for Lake of the Dead. Tap swamp, Tap Lake, 6 floating black. Sacrifice Su-Chi. 10 floating black, 4 floating colorless... (see all)
Posted By:
Neutron_Mox
(8/1/2013 2:27:02 PM)
As with Basalt Monolith, Power Artifact works with this , too. Infinite mana, any one?
Posted By:
elhajjaj
(9/14/2013 12:43:06 PM)
You guys wouldn't believe this now, but this card was unrestricted for years. Sol Ring was limited to 1-per-deck almost since the beginning, but it took until 1999, if I remember right, until they finally restricted Mana Vault. Notice it was printed all the way through 5th edition...!
Although I often ran 4 Dark Rituals in many decks, I never put in more than 1 Mana Vault because it seemed just plain cruel to do so. The first time I used a Mana Vault, it was in a mono-red deck; I summoned a Shivan Dragon with it on the 3rd turn and just sat there, staring at my cards on the table in disbelief. I couldn't believe a card this powerful was being allowed FOUR PER DECK. Compared to Dark Ritual, Mana Vault provides the same amount of mana, without the color commitment, is reusable, and can even be cast on one turn and have all 3 mana used another turn. The 1 damage upkeep is a nearly insignificant tradeoff, compared to, say, the massive pain you can suffer from a 1st turn Mana Cry... (see all)
Posted By:
DrJack
(10/22/2013 11:51:25 PM)