No Mercy all the way :D
Posted By:
iSlapTrees
(1/27/2011 7:32:14 PM)
Possibly one of the best stall cards in a color that's known for devastating stall. Yes, there are a lot of cards that can cause it to backfire, but since you should probably never run more than 2 of this anyways, having a maximum of two cards at worst sandbagging (very unlikely in all but the longest games with all the reshuffle/scry/voluntary discard in blue) or at best tossed to Force of Will or Mind Over Matter is in no way a deal-breaker, especially when you can just sideboard it out next game.
Plus, unless your opponent's deck is absolutely full of cards that can take advantage of this, it seems like the persistent, cheap, one-sided Evacuation would more than make up for the occasional backfire (you are running counters in your blue control deck, right?) For example, even if you don't have an Essence Scatter handy when that Ball Lightning comes down, what are... (see all)
Posted By:
Lyoncet
(2/17/2011 2:22:27 PM)
really useful in a counter deck, if you didn't have the mana openwhen they played it, let/make them swing then it bounces to their hand, when they try to replay it, counter spell
Posted By:
Wormfang
(3/4/2011 5:30:53 AM)
Could be interesting with Forge Devils coming out.
Posted By:
TPmanW
(1/23/2012 8:34:40 PM)
This would not bounce an opponent's Shrine of Burning Rage. Once the shrine is sacrificed, it is no longer in play and is therefore no longer considered a permanent.
Posted By:
iUseBreakOpen
(3/4/2012 11:05:48 AM)
If only it could enchant any player, then you could enchant your opponent in some convoluted combo deck with Ball Lightning.
Posted By:
Superllama12
(3/8/2012 7:13:27 PM)
At the Scars prerelease, my opponent dropped this... then I dropped Putrefax. :D
Posted By:
HuntingDrake
(5/28/2012 7:58:52 PM)
Lol, this is both funny with and against Manabarbs.
Posted By:
DacenOctavio
(6/2/2012 9:43:49 AM)
Opponent plays Seal of Fire, facepalm in shame...
Posted By:
Zaskist
(9/9/2012 6:39:06 PM)
@Shiizu
Not sure about that. I don't think even shaharazad effects remove emblems, let alone bounce.
Also, great casual card. Pair with thunderstaff and the like to significantly reduce incoming damage. The flaw here is that its only good if you drop it early, t4-5, but you will be very vulnerable that first turn its out. I suggest wall of denial, fog bank, or aether membrane t3 into this t4.
Posted By:
patronofthesound
(2/19/2013 8:35:26 AM)