Tasty. I could see this sticking around in core sets for a while. Dig that art, too.
Posted By:
Giant_Caterpillar
(7/8/2010 7:53:08 PM)
U for a 1/1 Merfolk is fair enough, then it has islandwalk and that extra ability. I can't see anything bad about this guy.
Posted By:
Anggul
(8/2/2010 3:29:43 AM)
iirc rules are that the revealed card must be distinguishable‚ so if for some reason you need to know if it's been played or not or w/e you can require it to be set aside or marked or something
knowing you can go through this extra hassle is oh-so-important because some day in some game revealing one freaking card just might have some measurable value
Posted By:
Falos
(7/12/2010 9:07:20 PM)
I like the little Urza's Bauble bonus trigger on top of the Islandwalk.
Plus this ability is both great for beginners to have in a Core Set.
And it makes this already badass-looking Merfolk Spy also more convincing about what it does.
It might not be Spike's choice, but this card is overall an example for great design.
Posted By:
Mode
(9/28/2012 4:13:25 PM)
True blue flavoring.
Posted By:
Brixton
(7/8/2010 7:12:58 PM)
This looks like one of the best one drops blue has ever had. Plus, super flavorful. I wanna try it.
Posted By:
androkguz
(7/8/2010 5:12:34 PM)
A common with multiple and interesting abilities *hiss* never!
Posted By:
ICEFANG13
(7/8/2010 12:28:33 PM)
this doesn't seem too shabby. especially if you've got it in a deck with stormtide leviathan
Posted By:
tantallum99
(7/17/2010 10:47:29 AM)
What? a card at random? Bleah, you should get the whole deal if he gets through.
Would I draft Port Inspector over this? perhaps.
Posted By:
Kryptnyt
(7/11/2010 9:24:32 AM)
I don't like the combat requirement.
The perfect spy would be a Sleeper Agent with "you play with your hand revealed".
Posted By:
Cheza
(8/8/2010 10:52:30 AM)