I've got to get this from my friend now that it's reprinted.
Posted By:
RPGsr4me
(7/18/2010 11:59:47 AM)
The protean hydra is actually an incredibly nuts cards against red, I don't know about mythic, but when you have anything that gives it extra counters or uses counters for an effect, or gives it +1/1 then it is indestructible to normal combat damage or burn. Combined with the new totem umbras (eel umbra comes to mind), leyline of vitality and so on, it looks a lot better in the current set that it did in m10.
Posted By:
Donovan_Fabian
(7/18/2010 7:24:51 PM)
I so want Doubling Season reprinted. That with the Hydra and a Leyline of Vitality is just gold.
Posted By:
A3Kitsune
(8/24/2010 11:52:10 PM)
Ok, I'd like to get the general consensus on this:
Protean Hydra in your opening hand, how much should you cast it for? You want to get it out as early in the game as possible, but too soon and it'll be useless.
I'm inclined to say 5, since a 4/4 puts it out of range of most creatures and burn.
Posted By:
devilman22
(9/2/2010 6:53:36 PM)
It isn't a /downgrade/ to not be mythic rare. You people are crazy. You're saying you actually want /less/ chances to use a card that you like?
Posted By:
Baconradar
(9/11/2010 6:23:25 AM)
@ spaceninja22:
You're half right. It's not when a creature's power hits zero, but it's toughness, and it's not actually destroyed or sac'd at that point; the rules just say it gets put into its owner's graveyard (this is so indestructable creatures still die to -1/-1 effects).
Also, your Vampire Hexmage suggestion is nice; be wary, because if it's getting a toughness boost from something other than counters, it will just survive the assault and grow twice as big.
On an interesting sidenote, this is hilarious with Lifelink and Pariah's Shield as long as you have a way to give it a static toughness bonus. Also, this makes Orcish Artillery playable LOL.
Posted By:
DacenOctavio
(9/25/2010 10:38:57 PM)
I used to dislike this card. But I've done some playing around with him and I've really learned to love him.
Posted By:
Zulp
(10/7/2010 6:14:11 PM)
Love this card, give it a bit of additional life and only somebody that can remove prevention from damage and destroy/exile can destroy it.
Builds up quickly and then you just use Overwelming Stampede... oh look all your creatures gain that much power and toughness... I'll just panic over here if you don't mind? lol
Posted By:
Biteybiteybitey
(10/11/2010 4:01:58 AM)
If you're playing a deck that can't remove this, or you just aren't drawing your removal spells (it happens), you have to either kill this thing the first time it attacks, or you may as well concede. The fact that he's green is crazy too, since green can just dump buckets of mana into him very early on to make him a monster.
Posted By:
surewhynot
(10/18/2010 1:30:20 PM)
Protean Hydra + Spider Umbra + Leyline of Vitality for the win! It gives him reach (if your opponent is big on flying creatures) plus, they need to essentially waste a removal spell just to make him vulnerable to ANOTHER removal spell as he still can't be destroyed via combat as long as the leyline is on the field. I love umbras on this guy in general.
Posted By:
planersibling
(10/25/2010 2:41:40 PM)