I feel like Vigilance would have made this more mythic worthy
Posted By:
Kryptnyt
(1/16/2013 9:32:20 PM)
Powerful, provided it survives the early hits, and hilarious in any deck that can make it grow bigger. I also give them a lot of credit for finding a clean way to recreate the classic hydra's ability from myth on a fun and very playable card.
Posted By:
Radagast
(1/20/2013 7:00:47 AM)
This card has some nice combos with newer cards. This + Bioshift + Slumbering Dragon is just awesome. Throw in an Ooze Flux and you've got yourself a win.
Posted By:
TheFanatic
(2/17/2013 5:25:07 PM)
As recently stated, Ooze Flux makes this totally nuts. Pay an extra 1G at the end of your opponent's turn to reduce it to a 1/1, then immediately make your monster grow, ready for glorious combat during your next turn.
Posted By:
Totema
(2/23/2013 3:40:50 PM)
Okay guys, it's mid-late game, you're playing RG or RGW and you've got your Hydra out and he's a 3/3 or bigger with some form of trample...
If you're feeling dangerous, slap Fatal Attraction on it and watch this guy inflate.
Seriously - an initial 2 damage pulls off 2 counters from him, then slaps on 4 more at the end of the turn, next turn he loses 4 and gains 8 after, so it's a net gain of 4 +1/+1 counters PER TURN.
Abuse Doubling Season this way and he loses 4, but gains back 16 (since doubling season only counts counters going on).
Feeling even more dastardly? Drag in a Furnace of Rath. He'll take 4 initially, gain back 8 (16 with doubling season), then take 8 and gain back 16 (32 with doubling season). Not to mention the pain your opponents will feel when you do attack with him.
This +1/+1 ramping can Rival even Primordial Hydra for a few turns, especially with doubling season.
Posted By:
Krysto
(3/8/2013 10:39:53 PM)
if this gets flickered... poof there goes all your hard work
Posted By:
Dog_of_Four
(4/15/2013 7:03:58 AM)
What would happen if you played glorious anthem and this guy had no +1/+1 counters on him when he was blocked? Could he die? would he survive and then next turn you put the number of +1/+1 counters supposed to be removed on him x2 on him? someone help...
Great card though. Imagine it with Ghave, Guru of Spores? Someone in casual would stop playing you.
@Arachnos It would be spelled heil, in anglicized German.
Posted By:
atemu1234
(4/21/2013 6:06:57 PM)
Bioshift-away some counters...
Posted By:
Hipshot
(7/12/2013 3:31:08 AM)
this is the TRUE HYDRA,just as the ancient Greek myths say.1 head is cut and 2 grow.
4 stars for power + 1 for being flavorous without flavor text
Posted By:
kronos1225
(7/14/2013 12:49:28 AM)
Proudly made playable by The Simic Corporation
Research and Development: Zameck Guildmage
Funded by: Plasm Capture
Kickstarted by: Bioshift
Labor manager: Ooze Flux
Extra 1: Ooze 4/4
Extra 2: Ooze 8/8
Extra 3: Ooze 16/16
Extra 4: Ooze 32/32
Extra 5: Ooze 64/64
Extra 6: Ooze 128/128
Distribute by: Crowned Ceratok
Edit: Made Indestructible by: Mizzium Skin
Posted By:
yesennes
(10/11/2013 10:48:53 AM)