@Wraique
I've taken late Tunnel Ignus in draft before. Sometimes your deck just needs more goblin pikers.
Posted By:
Kryptnyt
(9/5/2011 12:05:40 PM)
When I commented to a friend that I would be pleased to open "almost any rare in this set" at the prerelease, he pointed this out almost right away.
Admittedly, the only thing that came to mind was that this'd be a way to make New Frontiers much less enticing for your opponent(s). Making the card a little more one-sided is good... still don't really want to open one of these in a sealed event, though.
-EDIT-
@Wraique: Brutal. =(
Re: innuendo - well, it's not an "INGUS"... it's an "IGNUS". I didn't make the association until I read agentdynamo's comment. Of course, that might speak more to my naiveté than to the hope that the association was unintentional.
Posted By:
Leshrac_Nightwalker
(10/6/2010 11:48:36 AM)
Man, just when I was really liking my valakut deck. It should be priced {R}{R}! It's too splashable otherwise. Oh well.
I could see most decks sideboarding 4 to hose landfall or valakut decks. Once zendikar rotates out I imagine this card not being anywhere near as useful.
Posted By:
allmighty_abacus
(10/12/2010 10:30:40 AM)
Rites of Flourishing
Posted By:
Zerof89
(1/24/2012 10:33:25 PM)
And now we have Ancient Grudge. You know, I think that the point of these cards would have to be "FUCK YO OLDASS PREVIOUS SETS! OUR SHIT IS TIGHTER!" or along those lines. Useful, but really painful to draft.
Also, muahhahahahahahahaahahahahhahaaaaaaaaaaa... Collective Voyage...
Posted By:
Shadoflaam
(2/4/2012 3:33:00 PM)
Realm Razer. That works, right? Since all the lands ETB at the same time, this will deal a bazillion damage to each opponent.
Also, punishing people for playing with fetchlands. Sweet.
Posted By:
Lash_of_Dragonbreath
(5/5/2012 4:12:39 PM)
I didn't like this card much when I first found it in a booster, but it can serve really well in a mana acceleration deck. You can use New Frontiers to put five lands under your control, while your opponent can do the same by taking Tunnel Ingus' ability to the face
Posted By:
flavioal28
(6/16/2012 10:41:10 PM)
Tunnel Ignus is a bit of a tricky card to work with, since unless you get clever, he'll only pull his weight against decks with rampant growth style ramp and/or fetchlands. Johnnies looking to build around Tunnel Ignus, though, would do well to consider cards like Ghost Quarter* and Veteran Explorer, as well as New Frontiers, and Collective Journey (which serve as nifty kill cards). You could even throw a playset of Ignuses (Igni?) into a Warp World deck alongside the usual Landfall abusers: According to this guy's rulings, the Ignus will trigger off of ALL the lands the warp gives to your opponent**.
Me, I intend to build a deck with a playset of these and its cousin, Grinning Ignus, with Lorwyn Block elemental support (including the latter Ignus's good buddy Brighthearth Banneret). A full set of Rites... (see all)
Posted By:
Cubozoan
(7/5/2012 5:25:15 AM)
... because fighting fire with fire would have been too obvious.
Posted By:
StoicChampion
(9/23/2010 5:30:25 PM)